Category: Fantasy MMORPG

Top 10 Powerful Abilities from Vanilla WoW Classic

Vanilla WOW Classic Abilities

Unlike now, Vanilla WoW isn’t exactly known for being completely balanced. With how good the devs have become when it comes to walking the tightrope, it’s worth looking back on the infamously overpowered abilities that defined the Vanilla WoW metagame. Because if you’re complaining how unfair certain skills are, then imagine how mad you’d with these.

Thankfully, you won’t find them in today’s WoW Classic private server.

WoW Classic

Source: gfycat.com

Divine Shield

In Vanilla WoW, this ability, which grants the Paladin invulnerability from all sources, lasts for 12 seconds. Aside from being used to tank, some Paladins can also use it to escape by casting it and then using a hearthstone, which is only worth a few WoW Classic gold, afterward. And because this was a time before skills like Mass Dispel and Shattering Throw, there was really nothing you could do if the Paladin was intent on getting away.

Frost Shock

In World of Warcraft, there’s the diminishing returns mechanic, which means the duration of an offensive spell’s particular effect gets halved the next time it is cast on the same target and then reduced to 25% before the target becomes fully immune.

The game didn’t have this at the time of Frost Shock’s heyday, a spell whose cooldown is shorter than its slow effect duration of 8 seconds. As if that’s not bad enough, Frost Shock also deals a good deal of damage.

Fear

More of a status ailment mechanic that could be exploited than skill, the issue with Fear in WoW Vanilla is that the damage threshold needed to break it isn’t a certain amount of cumulative damage, but a certain amount of damage in one sitting. Players then used damage-over-time spells so as not to break Fear.

On top of that, while there are lots of classes with access to this status ailment, the Warlocks that inflict it have no cooldown. What a horror!

Cheap Shot + Kidney Shot

This Rogue combo gave the class the ability to stun a player for a total of 10 seconds – a timeframe long enough to kill an enemy player. While it consumes a considerable amount of combo points, rogues can always drink thistle tea to pull this combo off.

Blind + Preparation

In some ways, it’s similar to the previous Rogue combo, but this is deadlier. This is done this way:

  • Cheap Shot (Vanish) twice
  • Blind
  • Wait for the duration and leave combat and re-stealth
  • Sap – this removes Diminishing Returns
  • Wait for the duration, restealth, use Preparation, which resets skill cooldowns
  • Rinse and repeat

With this combo, rogues can take out all sorts of enemies, especially players(gamer to gamer).

Curse of Elements or Shadow

These skills were considered overpowered because in-game mechanics allowed gamers or players to suffer negative resistances instead of them just dropping to zero. This means more damage dealt with by a particular elemental source. Thankfully, however, this has been changed.

Mortal Strike

A skill that scaled with weapon damage but had a much shorter cooldown that ignored weapon attack speed, Mortal Strike became a lethal skill when paired with the Arcanite Reaper, a massively powerful yet extremely slow axe. All of this, however, was fixed after weapon attack normalization, which means skills now have to follow weapon attack speeds.

Windfury

This is a shaman weapon enchantment that gives the target a 20% chance to attack two extra attacks on hit. Those chances didn’t have an internal cooldown, so the effect being triggered can also cause the skill to trigger the effect again and again within itself. On top of that, this was before weapon attack normalization was implemented!

To further kill the skill off, it was given a 3-second internal cooldown. However, somebody discovered that a different rank of Windfury stacks with another Windfury of a different rank, and the two buffs of the same spell didn’t have the same internal cooldown. This, however, has since been fixed in Burning Crusade.

Will of the Forsaken

In the beta of World of Warcraft classic, this made Undead players immune to charm, sleep, and fear. But come the actual release, Undead players were re-classed to humanoid. To make sure Undead players still had watered-down access to that legacy trait, Blizzard Entertainment gave them the racial trait called Will of the Forsaken, which cured and made them immune charm, sleep, and fear for 20 seconds. Obviously, it was too long and gave them an unfair advantage, so it was eventually cut down to 5.

Pyroblast

This is a spell that can literally be a one-shot spell if you use Presence of Mind, which removes the cooldown of the next spell, Arcane Power, which boosts spell damage at the cost of more mana, and trinkets, which increases magic damage even further.

World of Warcraft is still not perfect today, but it sure is much fairer now than it used to be. Heck, even in WoW Classic, they wouldn’t bring this back. Now, aren’t you glad that’s the case? Unless you want to try these overpowered exploits yourself.

 

OSRS Iorwerth Dungeon Guide

 

OSRS Iorwerth Dungeon GuideAnother day, another dungeon for the OSRS community! The unique training dungeon of the Iorwerthclan is finally available to explore! No doubt you will face macabre creatures of the night such as Dark Beasts, Kurasks and more, but what else is there to find in this all-new dungeon? Will you prevail in the end by managing to find precious loot? Or will you barely make it out alive as those selfsame furious beasts chase after you, wanting to skin you alive for disturbing their home? Join us as we explore the mysterious cavern filled with OSRS gold and insanely high-level monsters!

What is The Iorwerth Dungeon?

The Iorwerth Dungeon belongs to the warriors and slayers of the Iorwerth clan. This facility is an elite training dungeon for aspiring soldiers looking to serve the military. It is located in Prifddinas’ Iorwerth district near the south-west part of the city. You will only have access to the dungeon once you have completed the Song of the Elves quest. After doing so, you then will be able to accept Slayer tasks from Konar who is located inside the dungeon.

The dungeon offers a lot more than just Slayer tasks, though. It also consists of numerous rooms, all of which contain a slew of creatures inside them that have a chance to drop crystal shards. You can also use a dwarf multi-cannon when battling against them, but the whole dungeon itself is based on single-way combat. As a surprise, you can also locate Morvran by the dungeon’s exit!

Monsters You Can Find

As you probably know by now, there are multiple rooms in theIorwerth Dungeon, all of which are rife with monsters. Here are the ones that you can find inside these rooms:

Dark Beast—Dark Beasts are monsters that can be found in the Mourner Tunnels besides in Iorwerth Dungeon. Requiring about 90 Slayerto slay, they are the only monsters that can drop Dark Bows and the Death Talisman. These Dark Beasts can attack both in Melee and Magic, and are deemed aggressive monsters from the Dark Dimension. They also have accurate melee attacks, meaning you’ll have to use a “Protect from Melee” if you don’t have much health.

Kurask—Large and heavy with sharp horns attached to its head, the Kurask is a slayer monster that can be a bit of a headache to deal with. Besides requiring 70 Slayer to even damage them, you’ll have to equip yourself with a leaf-bladed spear, leaf-bladed sword, leaf-bladed battleaxe, broad arrows, broad bolts, or magic darts. The Kurask is also immune to poison and venom. Besides that, they’re known for their drops—such as the light mystic robe top, kurask head, and leaf-bladed sword.

Nechryaels—The Nechryaels is an evil death demon that will require you to have a whopping 80 Slayer just to deal damage to them. These creatures are highly farmed for their rune boots drop. The rune boots are among the very few ones that can offer a Strength bonus when used. The Nechryaels also drop seeds and combat runes often. To deal with a Nechryaels, use Arclight to whittle down their health immediately. This is an effective strategy since they’re demonic creatures.

Waterfiend—Waterfiends are made of water and have high resistance against all forms of combat—except crush attacks. They attack players using magic projectiles that are similar to Water Blasts, they also have a magical ranged attack that resembles ice arrows. You can kill this monster with relative ease since it requires only 1 Slayer.

Bloodvelds— The “Lickitung” of Old School RuneScape, Bloodvelds are demons that use their long tongues to attack their opponents. They mostly drop mithril items and black boots, so in terms of rarity, there’s not much incentive to farm them. Bloodvelds require 50 Slayerfor you to deal damage to them.

Moss Giants—Moss Giants are commonly-seen monsters throughout the world of OSRS. They are large creatures that have a human-like resemblance to their features. While they’re not exactly ideal for those who want to farm up on OSRS gold by killing monsters, Moss Giants are what players commonly train on. This is due to their low defense capabilities.

Side to Side: Which Faction Should You Be in WoW: Battle for Azeroth

Those who have been playing World of Warcraft for quite some time now don’t find it difficult to choose between Alliance and Horde. In World of Warcraft Battle for Azeroth, however, the choice between the two is going to be tougher. This is all thanks to the changes this expansion has made to both factions. So if you can’t decide, here’s a look at the key differences between the two to help you out.

WoW Azeroth or WoW Horde

A Matter of Morality

The storyline comes first and most important for the lore-invested WoW player. The Alliance is still these goody-two-shoes whose plan is to reclaim the lands and honor (not to mention the WoWc gold) they lost to their rivals. On the other side of the pond, the Horde is having quite a bit of an identity crisis. With Sylvanas at the helm committing all sorts of unsavory acts, this group of maligned but proud and honorable races must examine what it truly means to be a noble Horde, and defend itself from an untrusting and altogether angry Alliance.

If you want to play it safe, stick with the Alliance. If you want a side that wants to do good but also has a good deal of internal issues, then you’d be better off going with the Horde.

Strategic Location

Locations, and in turn, quests, play a big role in World of Warcraft. So if you think a faction’s territory is not something to consider when deciding one’s faction, maybe Battle for Azeroth will change your mind. Because aside from the fact that many new locations for this patch are faction-exclusive, they’re also quite the sight to behold.

For the Alliance, there’s KulTiras, the thalassocratic home of the Proudmoores. Isolated ever since the fall of the Alliance of Lordaeron, the island is finally returning to prominence once more, as the current Alliance is now in need of ships that they can supply.

KulTiras is divided into three zones: Tiragarde Sound, the main city that is under the control of the Proudmoorehouse; Stormsong Valley, where ships are sent to be blessed by priests; and Drustvar, a mountainous region that was once inhabited by a druidic race called Drust.

As for the Horde, they get Zandalar, the homeland of the Zandalari trolls and the birthplace of all troll civilizations in Azeroth. While the Alliance is trying to get the Proudmoores back into their fold, the Horde is trying to recruit the Zandalari trolls.

The three zones in Zandalari are Zuldazar, the most ancient city in all of Azeroth; Nazmir, which was the center of troll civilization before it was reclaimed by swampland; and the hostile deserts of Vol’dun.

Racial Arms Race

Last but definitely not least would be Allied Races. Heck, if there’s something that can convince a player to join a particular faction, it’d be this!

Allied Races are new races for each faction. To unlock hem, you’ll have to finish certain series of quests. For the Alliance, it’s Dark Iron Dwarves, Void Elves, and LightforgedDraenei; and for the Horde, it’s Nightborne (Elves), Mag’HarOrc, and the HighmountainTauren.

As you can see, they’re not completely new races; more like variations of pre-existing races. Nevertheless, they’re very much worth trying out because of their unique abilities. For example, Void Elves have Spatial Rift, which allows them to create rifts in time and space and teleport through it. Cool, isn’t it?

It’s never easy to choose a side, especially when both of them have something equally good to offer that the other side does not have. Still, you have to, because this is a war, and to participate, you have to pledge allegiance to one team.

So what will it be: Azeroth or Horde?

Go the Distance: OSRS Range Training Guide

 

OSRS Range Training GuideIn OSRS, aside from the fact that bows look cool, Ranged is a good skill to grind because it grants you considerable accuracy compared to other combat-related skills. However, it can be quite difficult to level up. If you’re clueless about how you can go about going from 1 to 99, here’s an invaluable guide.

Shooting With Style

Before you go off and start shooting, you need to know that there are three styles for Ranged, namely:

  • Accurate – With this style, you receive 3 unwritten bonus levels in ranged, making your shots more accurate. This boost makes it a recommended choice for those who have only recently taken up the skill. And for even more perks, every point of damage earns you 4 EXP in Ranged and 33 EXP in hit points.
  • Rapid – This style gives you the same EXP rates for every point of damage. It also allows you to shoot more often. Be warned, however, because your shots will be less likely to hit their marks.
  • Longrange– What makes this particular style unique is that it splits EXP bonuses to Ranged and Defence, with each receiving 2 per hit. Although it has a significantly slower rate of fire than the other two, it more than makes up for it with the 3 unwritten bonus Defence levels. Aside from utility purposes, this is for players who want to shoot two birds in one stone and level up their Defence as they grind for Ranged.

Cannon Law and its Alternatives

Now we move on to the weapons. The Ranged arsenal is a wide one, but if you want to rake in the most EXP in the shortest amount of time, here are your best options:

  • OSRS Cannon – Also known as the Dwarf Multicannon, you can use this to grind Ranged from level 1 to 80 simply by shooting caged ogres in the Combat Training Camp. It’s not only cheap, but also a fast and convenient way to grind because you no longer have to move elsewhere for a long time.
  • Throwing Knives– You throw these things to rock crabs in order to gain a steady stream of EXP. While the iron throwing knives used to be popular and are still a viable way to grind, it’s been superseded by steel and mithril knives as they offer the same attack speed and better range for less OSRS gold.
  • Mithril Darts – Upon reaching level 20, you’ll unlock Mithril Darts. Aside from their great speed and coveted bonuses, they’re also quite affordable.

Definitely Not Cannon

Once you get past level 20, here are the weapons you should use if you’re not going to stick with the OSRS Cannon.

  • Bow and Crossbow – If you want to a cheap way to level up in your early twenties, you can start with the Shortbow and Bronze Arrows. Once you reach level 28, get yourself a Dorgeshuun Crossbow. It’s a cost-effective option, as the bone bolts are only worth three coins each. Plus, with crossbows, you don’t need to finish any quests just to unlock and equip them.
  • Karil’s Crossbow – at level 70, Karil’s Crossbow is a highly underrated weapon. It fires bolt racks and is more like a shortbow, which means it has a slower rate of fire but higher damage. Also, you won’t be able to equip a shield while wielding it, but the fact that it deals so much damage more than makes up for it. Besides, you’re a Ranged user anyway so you’ll be at a safe distance.
  • Chincompas and Blowpipes – after level 80, you can then move on to Ape Atoll Dungeon and shoot chincompas and red skeletons. A blowpipe is also a good alternative.

So there you have it–the styles and tools of the trade! Now that you know them, what are you waiting for? Aim to be a master marksman in Gielinor! It’s one of the best things you can be.

PICK THE BEST MMO FOR YOU!

BEST MMO FOR YOU

The Elder Scrolls Online, World of Warcraft, and Final Fantasy XIV are currently among the most popular MMOs out there right now. With so many top-tier games to choose from, how do you pick which one to play? Do you want a good storyline? Do you look for the best combat system? What about content?

There are so many things to consider, but fortunately, we’re going to make it a little easier for you. We’ll be focusing more on the content and gameplay, so there’s no talking about the currencies (FFXIV Gil, ESO and WoW’s gold), nor any leveling up or farming guides. Each of us has different preferences, so we’ll just explore the games’ strengths and weaknesses and let you choose for yourself.

World of Warcraft

By virtue of being the “senior” among the three, we’ll go with World of Warcraft first. WoW boasts massive content, a huge world to explore, and hours upon hours of gameplay.

Strengths:

  • Has the most content
  • Good combat system
  • Class customization (to an extent)

Weaknesses:

  • No benefit to exploration
  • Raids are a little daunting for beginners
  • Content updates usually rehash old content in new environments

WoW has been going on for fifteen years. It’s has had seven expansions, bringing the level cap higher and higher to its current total of 120. Each expansion also added quests and additional activities to do. However, fatigue may be setting in, as some players have noted that new content updates are getting a little lackluster. Progression also gets slow at a certain point, and leveling becomes a sluggish, slog to 120. After that, there’s not much to do afterward, especially if you don’t like raiding and dungeoneering.

World of Warcraft is for those who won’t mind rather repetitive content and quests. Those who love raiding with others or with a guild will also enjoy this game. It is not for those who like good stories (though some zone questlines may tickle your fancy), nor those looking for varied content.

Final Fantasy XIV

FFXIV is the middle child who suffered a life-threatening accident only to be revived three years later, bigger and better than ever before. In other words, it shut down soon after its first launch due to a slew of negative reviews. In 2013, it got re-released with the subtitle A Realm Reborn, which players received more favorably. Now, it’s enjoying a sizable number of consistent subscribers who enjoy the game.

Strengths:

  • Good storyline
  • Varied quests
  • Many, many activities are available for players

Weaknesses:

  • No class customization
  • Combat is slower compared to the other two

For the record, progression is tied to the main quest. While those who like good storylines won’t mind, those who do not could end up quitting before getting to the better content. It’s neither strength nor weakness, as you can decide whether it’s something you want to sit through or not. Anyway, since the story is an important part of the game, it kind of makes or breaks the FFXIV. It has a trial version, so you may see if you can sit through the story or not. If you can, great! If not, that’s fine, you can try the other games on this list instead.

Elder Scrolls Online

Hailing from the acclaimed makers of the Elder Scrolls series, the youngest entry of the three featured games is as good as it gets. It has solid gameplay, and while it doesn’t have the scope of content that the other two have, it more than makes up for it in other ways. Like FFXIV, it had a troubled first release but was better received the second time around.

Strengths:

  • Solid combat system
  • Good progression system
  • Class customization

Weaknesses:

  • Non-linear gameplay
  • Works better as a single-player game

The game’s non-linear gameplay allows players to go wherever they want. Enemies they encounter will have levels scaled to the player’s level. It also has a different combat system than the other two, being more action-based. The two other games have tab-targeting systems, which could be something that you don’t like.

Additional Notes

World of Warcraft doesn’t have a player housing feature. It’s something to consider, especially if you like that kind of feature. ESO may be more appealing to fans of the series, similar to Final Fantasy XIV. There’s also the graphics, and whether you prefer the cartoony look (WoW), the anime look (FFXIV), or the realistic look (ESO).

Then there are the subscriptions to figure out. WoW is on a subscription basis, while the other two are free to play with limitations. You can subscribe for access to more content, as well as receive other advantages. Otherwise, you may try them out for a bit to see if they fit your preferences.

If in-game economics is your thing, doing some research on that topic would definitely help. FFXIV currency can be farmed without even fighting once. You can just focus all your time in leveling your professions and crafting things to sell. In ESO, you’re more likely to use your crafted items as there is no auction house. Player-owned shops are tied to guilds. WoW’s crafting system is abysmally bad and not even worth mentioning.

At any rate, go and pick the one that tickles your fancy the most! Sometimes, you really need to try it out for yourself to make a decision. Just make sure to enjoy the game!

SNEAK PEEK: 5 HIGHLY ANTICIPATED GAMES OF E3 2019

It’s that time of the year when gamers are wrapped in eager anticipation to see what the near (and for delayed games, not-so-near) future has in store for them. All the excitement is brought about by none other than the Electronic Entertainment Expo—more popularly known as E3. Think of it like Christmas for gamers. And just like Christmas, gamers have their own wish list every single time E3 comes around.

So, which ones made this year? Read up and find out.

Death Stranding

After being revealed on E3 three years ago, Death Stranding is going back one last time, with just as much hype as it did when it was first unveiled—if not more. It’s a no-brainer why, as it’s from world-renowned game director and auteur Hideo Kojima, the brainchild of the action-packed, operatic, and sometimes absurdist espionage action franchise Metal Gear Solid.

After cutting ties with Konami, the game company that owns Kojima’s long-running military half-cinematic video game series and his development studio, Kojima Productions, the gaming visionary streaked on his, reformed his development studio, partnered with Sony, and started what seems like his most ambitious project yet.

Given the last trailer, we see Norman Reedus being some ruffian-fighting, spectre-dodging deliveryman in a post-apocalyptic American wasteland that must be “reconnected” again. Also featured in the game are other big Hollywood names like Lea Seydoux, MadsMikkelsen, Guillermo del Toro, and Lindsey Wagner doing all sorts of political, sci-fi stuff. In true Kojima fashion, the eight-minute-long trailer raised even more questions than answers. That, however, is no surprise, as it has effectively made fans want more of Death Stranding on E3. But until E3 (and Death Stranding’s long-awaited release), we all know fans will end up with even more questions.

Borderlands 3

After the success of the crazy and colorful Borderlands 2, it’s only right that Gearbox’s RPG-esque adventure shooter series will have another addition. With the last one released seven years ago, a lot of the fans who have been waiting in earnest started to question Borderlands 3 was even coming out at all. Thankfully, it is! It’s set to bring back familiar faces and put players back to vault hunters’ shoes.

The patience of the franchise’s fans has finally paid off because the third installment of the game will be officially released on September 13 this year. But before that, it will definitely have a quick stopover at E3 before hitting shelves. When it does, the developers will hopefully address the issue regarding the game’s exclusivity on the Epic Store.

WoW Classic

Games don’t usually get to have a second outing at E3 after being released. After all, there’s no point in hyping up a game that’s already in stores. World of Warcraft: Classic, however, is an exception. Other than improved graphics, nothing has changed. Or rather, everything has changed back to how things were during the game’s early days. The classic version of the most popular and influential MMORPGs will be released on August 27, 2019.

Ghost Recon: Breakpoint

Ubisoft, one of the biggest western gaming companies, is an E3 mainstay, and so is Ghost Recon. For 2019, it’s Ghost Recon: Breakpoint, a direct sequel to the open-world shooter Ghost Recon: Wildlands. Set in the fictional Pacific country of Auroa, you will be taking on the paramilitary group called Wolves, which was introduced in the previous.

True to the franchise’s name, stealth and survival will once again be an important factor in the game. And unlike in Wildlands where player skills are assigned through perks and abilities, there are now classes that have role-specific skillsets.

Cyberpunk 2077

Last but definitely not least would be Cyberpunk 2077, CDProjektRed’s next masterpiece after the much-praised Witcher franchise. After news of its development, it was finally unveiled for the first time on E3 last year, and will be going back for a second outing in 2019.

The game takes place in the namesake year in Night City, a fictional city in California. Despite being rife with crime, a lot of people live here because of its liberal laws regarding body modification and the promise of making it to the top.

Slated for release in 2020, there is still a lot to be revealed about this potential masterpiece, so it makes perfect sense that it’s going to grace the E3 event once more.

With these highly anticipated titles, this year’s E3 is going to be massive–and that’s an understatement. So, are you now officially hyped? You better be!

Gnomeregan Pet Battle Dungeon Guide

Once again, it’s to put your best battle pets to the test with the halls of Gnomeregan! The all-new Pet Dungeon will make you want to hop on the ongoing story with your battle pets. This mini-game of sorts has become quite a huge hit to the World of Warcraft audience. This turn-based strategy game was born out of the idea of capturing monsters and subsequently training them. The rewards are a great source of WoW gold, so don’t miss this chance.

Here, we’re going to take an in-depth look at this dungeon and guide you through until the very end.

How Do I Get to Gnomeregan?

To get started on your journey, you’ll first need to earn the achievement “All Growns Up!” which requires you to raise a pet to level 25. From there, a new quest should appear to you from RadekFuselockwho is located near the pet battle trainers in Dazar’alor. If you’re from the Alliance, you can talk to Tizzy Gearjoly who is located just outside of Dana Pull’s shop near Hook Point in Boralus. From there, they’ll both send you to Micro Zoox who is just outside the instance portal forGnomeregan. Once you reach that point, your quest will promptly begin.

Do I Need to Complete the Other Battle Dungeons First?

No. Luckily, you won’t need to complete the other dungeons like Wailing Caverns or Deadmines pet battle dungeons to gain access. Plus, with the release of the Tides of Vengeance update, you can play the three pet battle dungeons in any order that you prefer!

Are There Any Different Difficulties?

There are two separate difficulties in pet battle dungeons in general: Normal and Challenge mode. In the normal difficulty setting, when faced with a monster, you can heal or revive your pets any time and have at least one pet leveled at 25 for you to start the dungeon. In Challenge mode, however, it’s much more difficult. You cannot heal or revive your pets with Battle Pet Bandage or Revive Battle Pets at any time, and you must have at least 15 pets leveled up to 25 for you to unlock this mode. Furthermore, you need to complete the Normal mode of this dungeon for you to gain access to Challenge mode. But the great thing about Challenge mode is you can do it weekly and it will give you a reward upon completion, unlike in the Normal mode where you won’t gain additional rewards once you’ve finished it.

A quick tip for players who are looking to get into the Challenge mode is that if your pets die and you have no replacement pets, you can remedy this logging onto a different character in WoW and use Battle Pet Bandage or Revive Battle Pets. You can then log back in with you still in the dungeon and your pets healed.

What Quest Rewards Do I Get?

If you complete the dungeon in Normal mode for the first time, you’ll be getting an Ultimate Battle-Training Stone. In addition to that, you’ll also be receiving the Manapool’s aid at any time to teleport directly to the Gnomeregan’s dungeon entrance. However, there won’t be any rewards unlike the first time if you try to complete the dungeon once more in Normal mode,.

If you complete the dungeon in Challenge mode for the first time, you will be rewarded with the “Pet Battle Challenge: Gnomeregan” achievement and the Mini Spider Tank. And if you complete the Challenge mode once per week, you’ll be rewarded Pristine Gizmos which can be exchanged for items from Micro Zoox.

Path to the Future: Albion Online Roadmap

Albion Online has been released for quite some time now. So much so that even its most loyal fans are now starting to ask; what’s next for the ambitiously unorthodox MMO? The answer: A lot. The team has numerous plans for the game to be bigger and better as time goes on. Check out the roadmap and see what’s in store for Albion Online in the near and not-so-near future.

Fight for the Crystal

First off the list would be improvements and new content for both PVP and open world. There is more focus on the former, especially in Guild versus Guild (GVG). That is because GvG is the highlight of high-level guild gameplay. Unfortunately, it doesn’t happen often enough, so to promote it and make it more accessible, they’re introducing the Crystal Realm GvG Battles.

To participate, guilds must have a watchtower. One watchtower means one battle slot for one of their teams in a Crystal Realm Battle.

For this particular GvG battle, there will be two timezone groups, and each territory will be in either of these groups depending on its prime time. All fights within a particular timezone will take place at the same time. So if you want to get the most or even all of the rewards from Crystal Realm Battle, you need to have several active GvG teams. That means lots of watchtowers.

Between Resources and Monster Spawns 

As for PVE, the team has also made a few adjustments. For Tier 8 resources, they will no longer be found on territories, as they will be redistributed to the open world. But despite the removal of these resources, territories will still be fought over because they still generate siphoned energy.

Also, there will be a new version of Guardian Elementals for biomes. They will be balanced so that they can put up a worthy fight against parties of 3 to 5, and will yield a good amount of resource rewards.

Aside from Guardian Elementals, the team is also considering adding extra rare open-world mob spawns. These spawns range from small and rare creatures that can be handled solo to big open-world fights that require lots of players to be taken down.

As expected, the latter will be yielding massive rewards, so hopefully, you would encounter them and have a big and considerable team with you when you do. There will be no announcements for these spawns, so you’ll really have to find them by chance. In case you don’t, fret not for your online buddies would hopefully message you about it.

That’s So Random

Last but not least, open world dungeons are going to be randomized. The devs are currently working on a system that will randomize not only the position of dungeons, but also their content. Player groups that will roam the open world will have the chance to find these dungeons and get first dibs on the special loot inside. They’re going to be worth lots of  Albion Online Silver, so make it a point to do what you can just get your hands on them.

In case you enter one, take note that other players will be able to follow you and engage you in PVP, so be very careful and wary. However, don’t be too worried about getting camped, as the dungeons are pretty difficult to find anyway.

And much like random spawns of big monsters, players will also have the chance to find consumable maps that lead to even more difficult dungeons with much better rewards upon usage. They’ll be yielding great loots, and you’ll be much safer from other players in these dungeons, so they’re definitely worth finding.

For better or worse, the land of Albion is ever-changing. With this roadmap, it’s safe to say that it’s for the latter. So greet the future of this realm with cheerful expectation and great preparation.

Chronicle: Runescape Legends Tips and Tricks

Chronicle: Runescape Legends Tips and Tricks

Taking a cue from Hearthstone: Heroes of Warcraft, the good folks from Jagex were inspired to ride the prevailing tide of the gaming world and came up with Chronicle:Runescape Legends. This free-to-play MMORPG aims to carve its own legacy in the collector’s card game while capitalizing on the much-loved Runescape lore. Success in the game doesn’t come easy. For you to make a-killin’, you’ll need to remember a few basic guidelines.

Here are a few essential tips to help you dominate the competition on Chronicle: Runescape Legends.

Capitalize on AI Combats in Bronze, Silver, and Gold Challenges

While there are five legends available in the game, you will only start out with one that is readily unlocked—either Ariane or Raptor. As such, the first order of business would naturally be to unlock the rest (Ozan, Linza, and Venescula) before you progress further. To unlock them, you just need to beat them. Sounds a bit simplistic? Well, yes. The complication comes in when you realize you have to do so in various levels of difficulty—which makes the hunt worth it in the end.

But wait! There’s more! Not only will going down this route unlock legends for you, but you’ll also gain access to new class cards, gain precious experience points, rack up copper points, and unlock your first three booster packs. It’s vital to keep playing against AI until you raise your Legends to level 6 and you will be able to unlock all the basic cards including runescape gold. Now that’s what we call a quest worth pursuing!

It’s All About the Right Decks

Deck building is as essential to your success in Chronicle as air is to you. You need to practice it. First, you’ll need to gather a respectable amount of cards. Then, you can focus on gaining a competitive edge for each of your Legends. Now here’s where it gets tricky. See, every Legend has its own win condition.

Don’t be tempted to accumulate as many cards as you can; you won’t be able to use them all anyway. Try to limit your deck to about 30 cards as it is the most optimum number. Focus on the early stages of the game as it is the most crucial. Slowly work your way toward preparations for your Legend’s win condition.

Center Your Strategy Around Meta

Far too many folks simply imitate other players’ decks without putting any thought whatsoever in it. It’s a copycat game that way. However, going down that path doesn’t necessarily give you an edge. Besides, wouldn’t it be a heck of a lot more fulfilling if you came up with your own way of doing things instead of merely mimicking someone else?

The thing is, for you to succeed in this game, it’s vital to study matches and learn from them afterward. Taking down notes can spell the difference between victory and defeat. For instance, you will see patterns from previous battles emerge. Do you often face opponents with strong weapons and armor? Then add spells as Earth Blast or Earth Wave as they target those specifics into your deck!

While there’s really no “be all, end all” way to succeed in a game like Chronicle: Runescape Legends, a few tips and tricks can indeed help you get far. What matters most is that you play the game at a comfortable and effective style—and don’t forget to have fun! After all, what would be the point of playing if you weren’t enjoying it?

Every Little Thing You Do: OSRS Magic Training Guide

OSRS Magic Training GuideOne of the most useful skills in RuneScape–and of course, also in Old-School RuneScape–is magic. While it’s chiefly a combat skill, it has also a wide variety of utility-related applications, making it one of the more practical skills for players to level up. You can even use it to farm OSRS gold! Plus, it’s not exactly a difficult skill to level up in the first place, and this is true even for non-member players. Nevertheless, it’s pretty understandable to ask for help every so often.

So for your reading pleasure, here is a (not-so)short guide to efficiently raise your Magic skill level.

From 1 to 19, Then to 25

For levels 1 to 19, simply casting magic on weak monsters like goblins, cows, and monks at Edgeville Monastery would be enough. As an alternative, you can splash, which doesn’t require much attention at all. In fact, some would even do it at high levels because of the same reasons.

Once you get past level 19, use the best strike, bolt, or blast spells in your arsenal. Putting on Magic gear such as Wizard Hat, Amulet of Magic, Wizard Robes or Zamorak Robe, and Magic or Elemental Staff will make the process more efficient.

Good targets would be Hill Giants and Hobgoblins in Edgeville Dungeon, as they drop limpwurt roots; lesser demons in Wizard Tower, which drop runes and other important items, and Al Kharid Warriors.

You can also finish the Imp Catcher and Witch’s Potion quests respectively for 875 and 325 Magic experience.

From Level 25 to 55

Upon reaching level 25, you have two methods to choose from: cheap and expensive.

For the former, you can repeatedly Splash curse to gain Magic experience. Do not cast it directly at an enemy, as it will trigger the spell’s cooldown–something that won’t happen if you just splash it. Recommended gear for this would be the Staff of Earth and armor that provides negative magic bonuses, preferably up to -65 or even lower. Skeletons at level 1 Wilderness, the caged Monk of Zamorak at Varrock Place, or the caged Lesser Demon in Wizards’ Tower.

Each cast gives 29 experience; that would approximately be at 33,000 experience per hour.

As for the expensive method, start with Varrock Teleport at level 25, Lumbridge Teleport at level 31, and finally, Falador Teleport at 37. It’s recommended that you have a staff of air equipped, as using teleport costs 3 air runes.

You don’t have to commit to one particular method; you can even switch up from time to time if you think that would be better for you. Either way, regardless of which method you choose, just continue doing so until you reach level 55.

From 55 Onwards

At level 55, you’ll be doing the same thing until level 99: casting High-Level Alchemy on different items. Those who stick to this method usually go for Gold Bars, rune equipment, adamant equipment, and others. This method is often costly, but it yields 65 Experience per cast, which is definitely not bad. In addition, some players manage to make up for lost money, or even make a profit through this particular method of Magic training.

Another method to raise Magic at this level is “tele alching”, a method which, as the name suggests, combines the properties of High-Level Alchemy and Teleporting. To do this, alch an item, teleport right after, click the high alch before spawning, and click the item right after spawning. This is done so that you won’t miss a tick when performing this particular method. Do note, however, that Falador is the best target location for this method, as it yields the most EXP for the Teleportation Spell.

There’s nothing like Magic at your fingertips, so it’s best that you make the best of it. So hopefully, these tips will help you do exactly just that. After all, who doesn’t want Magic?