Resident Evil Requiem splits its arsenal between Grace Ashcroft’s survival-focused inventory and Leon S. Kennedy’s larger, upgradeable arsenal. Some weapons are automatic story pickups, others are hidden in optional areas, and several powerful firearms can only be unlocked through the game’s Special Content system.
This guide covers the weapons you can obtain during the campaign, Leon’s Supply Box firearms, the post-game bonus weapons, and Grace’s Insanity-exclusive R.I.P. Knife. It also points out the weapons that are easiest to miss and explains which upgrades are actually worth prioritizing.
Spoilers ahead: Weapon locations include later-game areas, boss rewards, and post-game unlocks.
Resident Evil Requiem Weapons: Quick Reference
| Weapon | Character | How to Unlock |
|---|---|---|
| S&S M232 | Grace | Care Center, Bar & Lounge |
| B934 | Grace | Care Center, Dining Room |
| Requiem | Grace / Leon | Story progression |
| Makeshift Knife | Grace | Care Center Filing Room; additional copies can be found/crafted |
| Hunting Knife | Grace | Dropped by an enemy near the Dining Room/Filing Room |
| Hatchet | Leon | Starting weapon |
| Alligator Snapper | Leon | Starting weapon |
| MSBG 500 | Leon | Care Center Attic |
| Classic 70 | Leon | Story progression |
| Silencer 9 | Leon | Buy from Supply Box |
| 990-TAC | Leon | Buy from Supply Box |
| Stiri REVO3 A1 | Leon | Buy from Supply Box |
| Gal | Leon | East Raccoon City Underground Parking Garage |
| Marksman 1A | Leon | BSAA Container 03 |
| W870 Police | Leon | Gun Shop Kendo |
| Mortal Edge | Leon | Commander boss / Special Content |
| Freya’s Needle | Grace | Special Content |
| Kotetsu | Grace | Special Content |
| Matilda IMP | Leon | Special Content |
| Ghost Grudge | Leon | Special Content |
| Redemption | Leon | Special Content |
| Clatter Carbine | Leon | Special Content |
| RPG-7 | Leon | Special Content |
| R.I.P. Knife | Grace | Insanity-only Parlor reward |
The main weapon references agree on the story weapons, Supply Box firearms, eight Special Content weapons, and the separate Insanity-only R.I.P. Knife.
How the Weapon System Works
Grace and Leon handle weapons differently.
Grace can store weapons in the storage chest found in safe rooms. Her standard weapons do not use Leon’s upgrade system. She instead relies heavily on inventory management, crafting, and resource conservation.
Leon cannot store weapons in the same way. His Supply Boxes let him buy weapons, ammunition, upgrades, and gear. Weapons he no longer wants can be sold and purchased again later, which helps when inventory space becomes a problem.
Leon can normally upgrade compatible weapons through the Supply Box, while Advanced Tuning unlocks a further upgrade level after you destroy all 25 Mr. Raccoon memoriams.
Grace’s Weapons
Grace’s arsenal is smaller, but several of her weapons are easy to overlook during the Care Center sections.
S&S M232
Character: Grace
Type: Handgun
Location: Care Center, West Wing, 2F, Bar & Lounge
The S&S M232 is Grace’s personal handgun. Story events cause her to lose it earlier in the campaign, but you can recover it from the Bar & Lounge, where it sits on the bar counter.
The weapon is beside the Bar & Lounge safe, so this is a good place to handle both objectives during the same visit. For the combination, see our Resident Evil Requiem Safe Codes & Combinations guide.
B934
Character: Grace
Type: Handgun
Location: Care Center, West Wing, 1F, Dining Room
The B934 is found on the floor of the Dining Room after you pass through the Kitchen. It is one of Grace’s early firearms and is worth picking up immediately rather than leaving it behind.
One important difficulty detail: a current GameFAQs reference places the B934 in the East Wing Waiting Room on Insanity, so don’t assume the Standard location carries over unchanged when playing on the highest difficulty.
Requiem
Character: Grace and Leon
Type: Assault revolver
How to unlock: Story progression
Requiem is Leon’s starting high-caliber revolver before he hands it to Grace during the Care Center sequence. Grace later returns it to Leon. The weapon uses 12.7x55mm ammunition and is built around high damage and penetration rather than high capacity.
For Leon, it is also one of the better long-term upgrade candidates because its Supply Box upgrades improve stability, rate of fire, reload speed, and power.
Makeshift Knife
Character: Grace
Type: Melee
Location: Care Center Filing Room
You can find the Makeshift Knife in a locker in the Filing Room, next to the Dining Room. Additional knives can be found elsewhere, and Grace can craft more after obtaining the necessary recipe.
It is mainly a defensive tool. When an enemy grabs Grace, the knife can be used to fight her way free, but its durability is limited.
Hunting Knife
Character: Grace
Type: Melee
Location: Near the Dining Room/Filing Room
The Hunting Knife is carried by an enemy near the Dining Room and Filing Room. Once that enemy is dealt with, you can collect the weapon.
Like the Makeshift Knife, it has limited durability and cannot be sharpened or repaired the way Leon maintains his Hatchet.
Leon’s Story Weapons
Leon gets a considerably larger selection of conventional firearms.
Hatchet
Character: Leon
Type: Melee
How to unlock: Starting weapon
The Hatchet is Leon’s default melee weapon. It can parry certain enemy attacks and can also be used to finish staggered enemies. It loses sharpness with use, but unlike Grace’s knives, Leon can restore it by sharpening the blade.
The Hatchet can also receive Supply Box upgrades for power and durability, making it worth maintaining throughout the campaign.
Alligator Snapper
Character: Leon
Type: Handgun
How to unlock: Starting weapon
The Alligator Snapper is Leon’s standard semi-automatic handgun and is available from the beginning. It’s a straightforward sidearm rather than a specialist weapon, so it remains useful while you’re building up credits for the rest of Leon’s arsenal.
MSBG 500
Character: Leon
Type: Shotgun
Location: Care Center Attic
You’ll find the MSBG 500 on the floor in the Attic during Leon’s Care Center section, on the route toward the Chunk encounter.
It’s a compact pump-action shotgun with a five-shell capacity and several available upgrades, including components that increase power, reload speed, or rate of fire.
Classic 70
Character: Leon
Type: Rifle
Location: Victor’s private study / story progression
The Classic 70 is a bolt-action rifle obtained when you regain control of Leon after the Courtyard events. It becomes the key weapon for the long-range sequence where Leon has to protect Grace from a distance.
It comes with a standard scope, while the Silver Finish Scope can later be found in an open container in the Parking Garage behind the R.P.D.
If you enjoy deliberate headshots and conserve rifle ammunition, the Classic 70 is one of Leon’s most satisfying campaign weapons.
Gal
Character: Leon
Type: Submachine gun
Location: East Raccoon City Underground Parking Garage
The Gal is hidden in the northwestern section of the flooded Underground Parking Garage, near the area where you search for the Battery Key. Another current guide describes it as being inside the shed just beyond the partially submerged cars.
It has a large magazine and is designed for sustained automatic fire rather than precision.
Marksman 1A
Character: Leon
Type: Semi-automatic rifle
Location: BSAA Container 03, East Raccoon City
The Marksman 1A is inside BSAA Container 03 at the far end of the main street in East Raccoon City. You’ll need the BSAA Container Key to open it.
It holds 10 rifle rounds normally, with upgrades increasing capacity and rate of fire.
If the rifle doesn’t fit in your inventory when you find it, you don’t necessarily lose access to it permanently; PowerPyx notes that it can still be purchased later from Supply Boxes.
W870 Police
Character: Leon
Type: Shotgun
Location: Gun Shop Kendo, Raccoon City Center
After the Gun Shop Kendo cutscene, turn around. The W870 Police is sitting on a shelf behind the door.
The shotgun starts with five shells and can be upgraded for additional capacity, power, and stability.
For a standard playthrough, this is one of the most useful pickups to keep in Leon’s rotation because it gives you a reliable pump-action option without requiring a Special Content unlock.
Mortal Edge
Character: Leon
Type: Melee
How to unlock: Defeat the Commander in the ARK
Mortal Edge is dropped by the Commander after the ARK boss fight. It has a larger parry window than the standard Hatchet and cannot be upgraded.
After completing the game, Mortal Edge can also be unlocked through Special Content for 3,000 CP and then purchased from Leon’s Supply Box. Current references agree on the 3,500-CP Special Content cost.
Leon’s Supply Box Weapons
Three standard firearms are purchased directly from Supply Boxes.
| Weapon | Type | Supply Box Cost |
|---|---|---|
| Silencer 9 | Handgun | See Supply Box |
| 990-TAC | Shotgun | 7,000 Credits |
| Stiri REVO3 A1 | SMG | 6,000 Credits |
The exact weapon prices are visible at the Supply Box, while the current GameFAQs item guide lists the 990-TAC at 7,000 Credits and Stiri REVO3 A1 at 6,000 Credits.
Silencer 9
The Silencer 9 is Leon’s suppressed handgun. The built-in suppressor reduces the sound of its shots, making it useful when you want a quieter sidearm rather than another high-damage option.
990-TAC
The 990-TAC is a semi-automatic shotgun with a higher capacity than the MSBG 500. It can take a Dot Sight, extended tube, upgraded barrel, and stock.
Stiri REVO3 A1
The Stiri REVO3 A1 is a compact SMG with a 30-round magazine. Its upgrade path can improve precision, power, capacity, and stability.
Special Content Weapons
After building up Challenge Points, you can spend CP in Special Content to unlock several bonus weapons.
Once unlocked, Grace receives her weapons through her item box, while Leon can obtain his through Supply Boxes.
Freya’s Needle
Character: Grace
Cost: 4,000 CP
Freya’s Needle is a lightweight machine pistol that uses handgun ammunition. It prioritizes a high rate of fire over precision, making it a useful aggressive option for repeat runs.
Kotetsu
Character: Grace
Cost: 5,000 CP
Kotetsu is an unbreakable knife.
For Grace, that makes it one of the strongest quality-of-life purchases in Special Content. Standard knives wear down; Kotetsu does not.
Matilda IMP
Character: Leon
Cost: 500 CP
Matilda IMP is a polymer-frame handgun. Its Folding Stock upgrade enables three-round burst fire, turning it into a compact alternative to a conventional handgun.
At 500 CP, it is also one of the cheapest bonus weapons to unlock.
Ghost Grudge
Character: Leon
Cost: 1,000 CP
Ghost Grudge is a large revolver that uses 12.7x55mm ammunition. It cannot receive normal weapon upgrades, although charms can still affect it.
It is a straightforward choice for players who want another heavy-hitting revolver without spending the higher CP required for the game’s other late-game weapons.
Redemption
Character: Leon
Cost: 3,500 CP
Redemption is a break-action, single-shot handgun that uses rifle ammunition. Each shot hits hard, but you need to reload after every round.
Because sources sometimes classify it differently, this guide uses the game’s functional description—single-shot handgun—rather than forcing it into a disputed category.
Clatter Carbine
Character: Leon
Cost: 6,000 CP
The Clatter Carbine is a suppressed assault rifle that holds 40 rounds of machine-gun ammunition. It is available through Special Content after completing the game and cannot receive normal Supply Box weapon upgrades.
For a repeat run, this is one of the most straightforward ways to give Leon sustained automatic fire without relying on a conventional SMG.
RPG-7
Character: Leon
Cost: 15,000 CP
The RPG-7 is the game’s dedicated rocket launcher. It becomes available through Special Content after completing the game for 15,000 CP.
It has no normal weapon upgrades. Infinite ammo is a separate Special Content unlock costing 35,000 CP.
R.I.P. Knife — Insanity Exclusive
Character: Grace
Difficulty: Insanity
Cost: 5 Antique Coins
The R.I.P. Knife is a special Grace weapon tied to Insanity difficulty.
You can obtain it from the Parlor by spending five Antique Coins. PowerPyx also notes that a blood specimen in the 1F Waiting Room Closet can provide the crafting recipe.
Its main advantage is resource generation: it produces more blood than the standard knives, which matters when you’re crafting Grace’s blood-based items.
Because it is difficulty-exclusive, I treat the R.I.P. Knife separately from the main campaign and Special Content weapon lists.
The Weapons Most Worth Hunting Down
Not every weapon in Requiem requires a detour, but a few are easy to miss.
S&S M232
Check the Bar & Lounge on 2F of the West Wing. You’re already close to an important safe, so this is an easy pickup to combine with another objective.
Gal
Don’t leave the East Raccoon City Underground Parking Garage without checking the northwestern section. This is an optional pickup and one of the easiest guns to walk past.
Marksman 1A
The Marksman 1A is locked inside BSAA Container 03. If you are collecting weapons, this is worth the key detour.
W870 Police
The Kendo sequence can distract you from the shotgun sitting directly behind you after the cutscene. Turn around before leaving the shop.
Classic 70 Scope
The rifle itself is story progression, but its Silver Finish Scope is an optional pickup in the Parking Garage behind the R.P.D.
Best Weapons for a First Playthrough
There is no single “best weapon” for every situation, but a few choices stand out.
| Role | Best Pick | Why |
|---|---|---|
| Grace high-damage firearm | Requiem | High-power 12.7x55mm revolver |
| Grace melee | Hunting Knife / Makeshift Knife | Use them defensively and conserve durability |
| Leon general handgun | Alligator Snapper | Reliable starting sidearm |
| Leon shotgun | W870 Police | Strong pump-action option with useful upgrades |
| Leon long-range | Classic 70 | Strong, precise rifle with useful scope options |
| Leon automatic weapon | Stiri REVO3 A1 / Gal | High sustained fire |
| Best bonus knife | Kotetsu | Infinite durability |
| Best heavy bonus weapon | RPG-7 | Maximum burst damage |
For Grace, the Requiem is the obvious choice when a fight calls for raw firearm damage. For Leon, the W870 Police is an excellent all-purpose shotgun, while the Classic 70 rewards players who are comfortable taking precise shots rather than burning through ammunition. Those recommendations are based on how the weapons’ documented stats, upgrade paths, and intended roles fit together rather than on a single damage number.
Best Bonus Weapons to Unlock First
You don’t need to buy every Special Content weapon immediately.
For Grace: Kotetsu
At 5,000 CP, Kotetsu removes the durability problem from Grace’s knife. If you frequently rely on defensive knife attacks, that’s a meaningful improvement rather than a novelty unlock.
For Leon: Matilda IMP
At only 500 CP, Matilda IMP is the cheapest bonus firearm and can eventually be configured for three-round bursts. It’s an easy early purchase once you’ve unlocked Special Content.
For Leon: Clatter Carbine
At 6,000 CP, Clatter Carbine is a much larger investment, but it gives Leon suppressed automatic fire in a dedicated assault-rifle package.
For Leon: RPG-7
Save the RPG-7 for when you have plenty of CP. The 15,000 CP unlock cost is significant, and infinite RPG ammo is another 35,000 CP on top of that.
Can Grace Upgrade Her Weapons?
Not in the same way Leon can.
Grace’s normal weapons don’t use Leon’s Supply Box tuning system. Her progression is built around collecting weapons, managing storage space, crafting resources, and using passive upgrades such as charms.
Leon, by contrast, can purchase weapon upgrades through Supply Boxes. After all 25 Mr. Raccoon memoriams are destroyed, Advanced Tuning becomes available and adds another upgrade level.
That difference is worth remembering when deciding whether a gun deserves space in Leon’s inventory. A weapon with several useful upgrade paths can age better than a stronger weapon that has no tuning options.
Do Weapons Carry Over to New Runs?
Several weapons and bonuses become part of the post-game system rather than being permanent story pickups.
Leon can sell weapons to Supply Boxes and buy them back later, while Grace uses her storage chests to manage weapons between sections. Special Content purchases remain available once unlocked and can then be retrieved through the relevant storage system.
This is particularly useful on repeat runs, when the value of bonus weapons like Kotetsu, Matilda IMP, Clatter Carbine, and RPG-7 becomes much clearer.
What About Grenades, Molotovs, and Acid?
These are combat items, but I would not mix them into the main firearm list.
Grace
- Molotov Cocktail
- Bottle of Acid
Both can be found during the story and can be crafted after Grace obtains the relevant recipes.
Leon
- Hand Grenades
- Stacked Hand Grenades
Leon can find grenades and craft additional ammunition using the appropriate resources.
Keeping these in a separate section makes the weapon list easier to use without pretending that every throwable is a conventional weapon.
Resident Evil Requiem Weapon Cheat Sheet
For a quick reference during a playthrough:
| Weapon | Character | Unlock / Location |
|---|---|---|
| S&S M232 | Grace | Care Center Bar & Lounge |
| B934 | Grace | Care Center Dining Room |
| Requiem | Grace / Leon | Story |
| Makeshift Knife | Grace | Filing Room / crafted |
| Hunting Knife | Grace | Enemy near Dining Room/Filing Room |
| Hatchet | Leon | Starting weapon |
| Alligator Snapper | Leon | Starting weapon |
| MSBG 500 | Leon | Care Center Attic |
| Classic 70 | Leon | Story |
| Gal | Leon | Underground Parking Garage |
| Marksman 1A | Leon | BSAA Container 03 |
| W870 Police | Leon | Gun Shop Kendo |
| Silencer 9 | Leon | Supply Box |
| 990-TAC | Leon | Supply Box |
| Stiri REVO3 A1 | Leon | Supply Box |
| Mortal Edge | Leon | Commander / Special Content |
| Freya’s Needle | Grace | 4,000 CP |
| Kotetsu | Grace | 5,000 CP |
| Matilda IMP | Leon | 500 CP |
| Ghost Grudge | Leon | 1,000 CP |
| Redemption | Leon | 3,500 CP |
| Clatter Carbine | Leon | 6,000 CP |
| RPG-7 | Leon | 15,000 CP |
| R.I.P. Knife | Grace | 5 Antique Coins on Insanity |
The standard weapon locations and Special Content costs above are supported by current PowerPyx, GameSpot, Game8, and GameFAQs references.
Final Tips for Collecting Every Weapon
If you’re collecting weapons rather than simply trying to finish the story, keep four places in mind:
Care Center: check the Dining Room, Filing Room, Bar & Lounge, and Attic.
East Raccoon City: check the Underground Parking Garage and BSAA Container 03.
Raccoon City Center: don’t leave Gun Shop Kendo without checking behind the door after the cutscene.
Post-game: check Special Content for the bonus weapons you want, then use the appropriate item or Supply Box to claim them.
And if you are pursuing full completion, remember that Advanced Tuning is tied to destroying all 25 Mr. Raccoon memoriams, not to simply acquiring a certain number of weapons.
Sources & Updates
Last reviewed: August 2026
Weapon locations, unlock conditions, Supply Box behavior, and Special Content costs were cross-checked against current Resident Evil Requiem references from PowerPyx, GameSpot, Game8, and GameFAQs. Where source terminology differs—for example, how some databases classify Redemption—the guide uses the least ambiguous description rather than presenting a disputed label as fact.
How we verify: We prioritize details that are independently consistent across current references, and we flag or avoid hard claims when reputable sources disagree. This is particularly important for bonus-content terminology and weapon categorization.
Related Resident Evil Requiem Guides
- Resident Evil Requiem: All Safe Codes & Combinations
- Resident Evil Requiem: All Puzzle Solutions
- Resident Evil Requiem: All Mr. Raccoon Locations
- Resident Evil Requiem: Complete Walkthrough
- Resident Evil Requiem: All Endings & How to Unlock Them
- Resident Evil Requiem Guide: All Puzzle Solutions, Safe Codes & Weapons












