Category: Honkai: Star Rail

Feixiao Best Builds & Light Cones Guide

Feixiao Best Builds & Light Cones Guide

As a Wind Hunt hypercarry, Feixiao operates on a unique resource loop: she completely bypasses standard Energy mechanics, utilizing Flying Aureus stacks generated by total team attack frequency. Because her multi-hit Ultimate (Terrasplitter) ignores elemental Weakness types to deplete Toughness directly, optimizing her build requires maxing out CRIT Rate, Speed, and DEF Ignore stacking.

Core Kit & Trace Priority

Feixiao gains 1 Flying Aureus stack for every 2 attacks performed by any ally (including follow-ups, counters, and summons). She holds up to 12 stacks, with each Ultimate cast consuming 6 stacks.

Because her Ultimate consists of up to 6 rapid strike hits, CRIT Rate consistency is paramount. A non-critical hit on any of her Ultimate sequence strikes severely hurts total damage output.

Ability Upgrade Order

  1. Ultimate (Terrasplitter): Primary damage engine. Leveling increases per-hit scaling on both Boltsunder and Waraxe strike choices.
  2. Talent (Thunderclap): Dictates the damage multiplier of her guaranteed out-of-turn Follow-Up Attack (FUA) and her innate CRIT DMG self-buff.
  3. Skill (Waraxe): Deals Wind damage and immediately triggers a Talent Follow-Up Attack.
  4. Basic Attack: Low priority; rarely used in clean Skill Point (SP) rotations.

Light Cone Rankings & Performance

Feixiao benefits heavily from Light Cones offering raw CRIT Rate, Follow-Up Attack bonuses, and DEF Ignore.

Light ConeRarity / SuperimpositionKey BonusPerformance vs. Signature
I Venture Forth to Hunt5★ (S1 Signature)+15% CRIT Rate; Ultimate DMG ignores 54% DEF after FUA100% (Best in Slot)
Baptism of Pure Thought5★ (S1 Dr. Ratio Sig)+20% CRIT DMG; +36% DMG & 24% DEF ignore on Ult~92%
Cruising in the Stellar Sea5★ (S5 Herta Shop F2P)+16% CRIT Rate (+32% vs <50% HP targets); +40% ATK on kill~85% (Best F2P)
Swordplay4★ (S5)+16% DMG per hit on same target (stacks up to 5 times = 80% DMG)~88% (Single Target)
Only Silence Remains4★ (S5)+24% ATK; +24% CRIT Rate when $\le 2$ enemies present~82%
Final Victor4★ (S5 F2P Craftable)+12% CRIT Rate; grants stacking CRIT DMG on landing CRITs~80%

Gamer Tip on Swordplay: Feixiao’s Ultimate strikes count as individual hits against the same target, allowing S5 Swordplay to reach its full 80% damage bonus on the very first Ultimate cast.

Best Relic & Planar Ornament Sets

Relic Sets

1. 4pc The Wind-Soaring Valorous (Best-in-Slot)
- 2pc: Increases ATK by 12%.
- 4pc: Increases CRIT Rate by 6%. After launching a Follow-Up Attack, increases Ultimate DMG by 36% for 1 turn.
  • Why it works: Perfect synergy. Feixiao’s Skill automatically triggers her Talent’s Follow-Up Attack before her turn finishes, ensuring 100% uptime on the 36% Ultimate DMG buff.
2. 4pc Pioneer Diver of Dead Waters (Debuff Comps)
- 2pc: Increases DMG dealt to debuffed enemies by 12%.
- 4pc: Increases CRIT Rate by 4%. Deals 8%/12% increased CRIT DMG to enemies with 2/3 debuffs.
  • Why it works: Viable only if running heavy debuff engines like Topaz (E1/S1), Moze, or Aventurine (S1).

Planar Ornaments

  • 2pc Duran, Dynasty of Running Wolves (Best-in-Slot): Ally follow-ups generate stacks. At 5 stacks, grants 25% FUA DMG and 25% CRIT DMG. The indisputable standard for FUA-heavy team comps.
  • 2pc Izumo Gensei and Takama Divine Realm: Grants 12% ATK and an extra 12% CRIT Rate as long as another Hunt character (Topaz, March 7th Hunt, Moze) is in the party.
  • 2pc Inert Salsotto: Grants 8% CRIT Rate and 15% Ultimate/FUA DMG when CRIT Rate reaches 50%+.

Main Stats & Substat Benchmarks

Energy Regeneration Rate (ERR) ropes are completely useless on Feixiao because she lacks an Energy bar. Always run an ATK% Rope.

Relic SlotTarget Main Stat
BodyCRIT Rate% (Mandatory unless running heavy external CRIT buffers)
FeetSPD (134+ Breakpoint) or ATK% (If paired with Hyperspeed Robin/March)
Planar SphereWind DMG% or ATK% (Within 1-2% difference; choose better substats)
Link RopeATK%

Sub-stat Priority

$$\text{CRIT Rate\% (to 90\%+)} > \text{SPD (to 134/143)} > \text{CRIT DMG\%} > \text{ATK\%}$$

Target Stat Benchmarks (In-Battle)

- CRIT Rate: 90% – 100% (Aim for 80%+ on character stat sheet)
- CRIT DMG: 130% – 160%+
- Speed: 134+ (Standard 2-turn Cycle 0 threshold) or 143+
- ATK: 2,600 – 3,000+
- Energy Regeneration Rate: 0% (Do NOT equip ERR Ropes)

Sub-DPS Comparison: Topaz vs. March 7th (Hunt) vs. Moze

Feixiao’s ultimate frequency depends heavily on her secondary Hunt sub-DPS. Choosing between Topaz & Numby, March 7th (Hunt), and Moze shapes your team’s Skill Point (SP) economy, stack generation speed, and total damage ceiling.

Feature / MetricTopaz & Numby (5★)March 7th – Hunt (4★)Moze (4★)
Acquisition CostLimited 5★ GachaFree (Event / Permanent)4★ Gacha
Stack Generation RateHighest (S-Tier)Very High (A+-Tier)High / Single-Target Burst (A-Tier)
SP EconomySP-Positive / SP-NeutralUltra SP-Positive (+1 SP/3 turns)Very SP-Positive
Primary Team Buff+50% FUA DMG Vulnerability+10.8% SPD & +60% CRIT DMG+25% FUA DMG Taken & +40% CRIT DMG (E2)
Wave / Add ScalingExcellent (Auto-targets Proof of Debt)Excellent (Retains Master status)Poor (Requires re-casting Skill when target dies)
Best Overall ForPremium F3A Gold StandardF2P / High-Speed RotationsPure Single-Target Boss Burst

1. Topaz & Numby: The Premium Gold Standard

  • Stack Loop Synergy: Numby advances by 50% whenever any ally lands a Follow-Up Attack. Because Feixiao launches a guaranteed FUA on Skill, and Aventurine/Robin attack out-of-turn, Numby enters an infinite turn-advance loop that generates Flying Aureus stacks faster than any other setup.
  • Buffing Value: Applies a permanent 50% FUA DMG Vulnerability to targeted enemies via Proof of Debt. At E1 or S1, Topaz adds an extra +50% CRIT DMG or +24% CRIT DMG / +12% CRIT Rate debuff, respectively.
  • Verdict: Topaz is Feixiao’s undisputed best-in-slot partner for top-tier Memory of Chaos, Pure Fiction, and Apocalyptic Shadow clears.

2. March 7th (Hunt): The SP-God F2P Champion

  • Stack Loop Synergy: Designate Feixiao as March’s Master (Shihan). Whenever Feixiao attacks or uses her Talent FUA, March gains 1–2 charge points. At 7 charges, March immediately triggers an enhanced multi-hit Basic Attack, which instantly procs Feixiao’s Talent FUA back in response.
  • Buffing Value: Grants Feixiao +10.8% SPD passively, allowing Feixiao to drop SPD boots for ATK% boots while maintaining 134+ SPD thresholds. She also boosts Feixiao’s CRIT DMG by up to 60%.
  • Verdict: March 7th costs zero Stellar Jades, uses almost zero Skill Points, and performs within 5–8% of an E0S0 Topaz. She is the best budget alternative in the game.

3. Moze: The Single-Target Assassin

  • Stack Loop Synergy: Moze uses his Skill to mark a primary boss as Prey and enters the Departed state. Every time allies attack the Prey, Moze deals an additional coordinated hit. After 7 coordinated attacks, Moze launches a powerful FUA.
  • Buffing Value: Increases FUA DMG taken by the Prey by 25%, and grants teamwide +40% CRIT DMG against the target at Eidolon 2 (E2).
  • Limitation: When the Prey enemy dies, Moze exits Departed state and loses his buffs until his turn comes around to re-apply his Skill on a new target. This causes noticeable downtime in multi-wave or add-heavy encounters.
  • Verdict: Exceptional single-target boss burster (ideal for Apocalyptic Shadow), but slightly clunkier than March 7th in multi-wave Memory of Chaos stages.

Optimal Team Compositions

1. The Premium FUA Engine (F3A)

Feixiao (DPS) | Robin (Support) | Topaz & Numby (Sub-DPS) | Aventurine (Sustain)
  • Synergy: Numby and Aventurine’s counters trigger continuous out-of-turn hits, feeding Feixiao’s stack bar at maximum speed. Robin’s teamwide Action Advance and flat bonus physical DMG per hit elevate teamwide DPS output to peak levels.

2. High-Speed F2P Core (March 7th Hunt Variant)

Feixiao (DPS) | March 7th - Hunt (Sub-DPS) | Moze or Robin (Buffer) | Gallagher / Lingsha (Sustain)
  • Synergy: Designate Feixiao as March 7th’s Shihan. March gains charge points every time Feixiao attacks or FUAs, triggering rapid enhanced basic attacks that loop back to generate Flying Aureus charges for Feixiao.

Practical Combat Tips

  1. Stack Management: Feixiao can hold up to 12 Flying Aureus stacks. Do not sit on 12 stacks—cast her Ultimate as soon as 6 stacks accumulate during boss vulnerability phases to avoid overflowing stack waste.
  2. Target Switching During Ultimate: You can manually target strikes during Terrasplitter. If a minion reaches 0 HP mid-Ultimate sequence, switch remaining hits directly to the main boss target to preserve total damage value.
  3. Skill Usage: Always use Feixiao’s Skill over Basic Attack unless out of Skill Points. Her Skill guarantees an immediate Follow-Up attack, counting as 2 hits toward her own stack-building loop.

When optimizing Feixiao, choosing between Robin and Sparkle comes down to understanding how Feixiao generates her Flying Aureus stacks. Because Feixiao relies on total team attack frequency rather than energy, Robin is Feixiao’s undisputed Best-in-Slot Harmony support, outperforming Sparkle by approximately 18% to 25% in total team damage output.

Here is a detailed breakdown of how Robin and Sparkle compare across stack generation, action advance mechanics, damage amplification, and Skill Point (SP) economy.

Metric Comparison: Robin vs. Sparkle

Metric / FeatureRobin (5★ Limited)Sparkle (5★ Limited)
Action Advance Type100% Teamwide Action Advance (Ultimate)50% Single-Target Action Advance (Skill)
Feixiao Stack GenerationS-Tier (3–5 stacks per Ultimate cast)B-Tier (1 stack per Sparkle Skill turn)
Team ArchitectureDual-DPS Engine (Buffs Feixiao + Topaz/March/Moze)Single-Target Hypercarry (Buffs Feixiao only)
Key Buffs+100% ATK, +50% DMG, +45% CRIT DMG, +25% FUA CRIT DMG+100%+ CRIT DMG, +48% DMG, +15% ATK
Additional DamageDeals flat Physical Additional DMG on every ally attackNone
SP EconomySP-Positive during ConcertoUltra SP-Positive (+4 SP per Ultimate)

1. Stack Generation Rates: The Flying Aureus Engine

Feixiao gains 1 Flying Aureus stack for every 2 ally attacks. Because sub-DPS units (Topaz, March 7th Hunt, Moze) and sustains (Aventurine, Lingsha) attack frequently, team attack density dictates Feixiao’s Ultimate frequency.

  • Robin’s Stack Generation (S-Tier):When Robin casts her Ultimate (Pinion’s Aria), all three teammates immediately get a 100% Action Advance. In a standard FUA team (Feixiao + Topaz + Aventurine + Robin):
    1. Topaz acts $\rightarrow$ triggers Numby Follow-Up Attack (FUA).
    2. Feixiao acts $\rightarrow$ triggers Talent FUA.
    3. Aventurine acts $\rightarrow$ builds Blind Bet stacks for a bounce FUA.
    This single Robin Ultimate sequence results in 6 to 8 team attacks in rapid succession, instantly generating 3 to 4 Flying Aureus stacks within a single cycle. Furthermore, every ally hit during Robin’s Concerto state triggers Robin’s personal Physical Additional DMG.
  • Sparkle’s Stack Generation (B-Tier):Sparkle’s Skill advances only Feixiao by 50%. While this allows a 0-SPD Feixiao to act as frequently as a 160-SPD unit, it leaves the sub-DPS and sustain moving at their normal speeds.
    A turn where Sparkle advances Feixiao yields exactly 2 attacks (Feixiao’s Skill + her Talent FUA), granting 1 Flying Aureus stack. Sparkle provides zero attack acceleration for the rest of the team.

2. Action Advance Mechanics: Burst vs. Single-Target

  • Robin (Teamwide 100% Action Advance):Robin’s Ultimate resets the entire turn queue. During Concerto, Robin cannot act, making her completely SP-positive while active. Because Feixiao’s team attacks constantly (via counters, follow-ups, and basic attacks), Robin regenerates Ultimate Energy at an accelerated pace, allowing her to maintain high uptime on her teamwide advance.
  • Sparkle (Single-Target 50% Action Advance):Sparkle operates as a continuous engine. By building Sparkle to 160+ SPD (Hyperspeed), she pulls a 0-SPD Feixiao (wearing ATK% boots) forward constantly. This maximizes Feixiao’s individual turn frequency, but misses out on the burst-stack generation created when the entire party acts simultaneously.

3. Damage Amplification: Dual-DPS vs. Single Hypercarry

Feixiao’s highest-performing compositions are inherently Dual-DPS setups (pairing Feixiao with Topaz, March 7th Hunt, or Moze).

  • Why Robin Dominates Dual-DPS Comps:Robin’s buffs—teamwide ATK%, teamwide DMG%, teamwide CRIT DMG%, and her passive +25% CRIT DMG for Follow-Up Attacks—apply to every character on the field. Both Feixiao and her sub-DPS partner receive 100% of Robin’s buff value. Additionally, Robin’s flat additional physical damage triggers on every single hit from Numby, March’s enhanced basic attacks, and Aventurine’s coin bounces.
  • Where Sparkle Falls Short:Sparkle’s primary buff—her massive single-target CRIT DMG boost—only applies to the specific target of her Skill (Feixiao). Her sub-DPS partner receives no CRIT DMG boost and only minimal teamwide DMG% from Sparkle’s talent. This leaves 30%–40% of the team’s total damage potential unbuffed.

4. Skill Point (SP) Economy

  • Sparkle: Unmatched SP generation (+4 SP per Ultimate, +7 max SP cap). If running an extremely SP-hungry sub-DPS or sustain setup, Sparkle ensures you never run out of points. However, Feixiao teams are naturally SP-light (March 7th and Topaz are SP-positive, Aventurine/Gallagher rarely use Skills), making Sparkle’s excess SP somewhat redundant.
  • Robin: Highly SP-positive once Concerto is active, but requires careful SP management during her opening setup turn. Paired with SP-positive partners like March 7th (Hunt), Topaz, or Gallagher, Robin has zero issues maintaining clean Skill rotations.

Final Verdict

  • Pull / Run Robin if: You want Feixiao’s absolute highest damage ceiling, fastest stack generation, and seamless synergy with Topaz, March 7th (Hunt), Moze, and Aventurine.
  • Run Sparkle if: Robin is locked to another team in Memory of Chaos / Apocalyptic Shadow, or if you are running a hypercarry setup without a secondary Hunt sub-DPS.

To maximize Robin’s synergy with Feixiao, your primary objective is achieving 100% Concerto Ultimate uptime. While Feixiao’s high-frequency Follow-Up Attack (FUA) engine continuously funnels flat energy to Robin, meeting exact Energy Regeneration Rate (ERR) thresholds and equipping the correct ATK-scaling relics ensures Robin never experiences awkward downtime turns.

Energy Regeneration Rate (ERR) Thresholds & Mechanics

Robin’s Ultimate (Vox Harmonique, Opus Cosmique) costs 160 Energy—the highest cost in Honkai: Star Rail.

However, Robin’s Talent (Tonal Resonance) regenerates 2 flat Energy every time an ally attacks. In a Feixiao team (Feixiao + Topaz/March 7th + Aventurine/Lingsha), the party lands roughly 30 to 45 individual attacks per cycle. This translates to 60–90 free Energy regenerated purely from team attack frequency.

Base Energy Cost: 160
Feixiao Team Flat Energy Generation: ~60–90 Energy per Concerto rotation
Skill Energy Generation: 35 Energy (with A6 Trace "Sequential Passage")

ERR Threshold Benchmarks

Build SetupTotal ERR%How to AchieveConcerto Rotation Comfort
Baseline (Non-Sig LC)124.4%5★ ERR Rope (19.4%) + 2pc Planar Set (5%)High (Requires 1 Skill cast + high FUA team frequency)
Signature LC Setup139.4%ERR Rope (19.4%) + 2pc Planar (5%) + Flowing Nightglow (15%)Maximum (100% Uptime) (Ult ready immediately after Concerto ends)
Budget / Cogs Setup143.8%ERR Rope (19.4%) + 2pc Planar (5%) + Meshing Cogs S5 (19.4% equivalent)High (Sacrifices Robin’s personal ATK buff)

The ATK% Rope Trap: Do not equip an ATK% Rope on Robin, even in a Feixiao team. Sacrificing 19.4% ERR for an ATK% Rope leaves Robin short by 15–25 Energy when Concerto ends, forcing her to take 2 full manual turns (using SP) to re-cast her Ultimate.

Light Cone Rankings for Supporting Feixiao

When supporting Feixiao, Robin’s Light Cone must balance Energy Regeneration, Base ATK (which dictates the ATK transferred to Feixiao), and Team Damage Buffs.

Light ConeRarity / SuperimpositionKey EffectsPerformance & Synergy
Flowing Nightglow5★ (S1 Signature)+15% ERR; +48% Self ATK; +24% Team DMG100% (Best in Slot) — Solves all energy requirements while maximizing her ATK buff.
But the Battle Isn’t Over5★ (S1 Standard / Bronya Sig)+10% ERR; +1 SP on Ult; High Base ATK (635)~88% — Excellent ERR stick with high base ATK for higher stat conversion.
Poised to Bloom4★ (S5 Gacha)+32% CRIT DMG for same-path allies; +32% Self ATK~86% — Outstanding for double-Hunt setups (Feixiao + Topaz/March/Moze).
For Tomorrow’s Journey4★ (S5 Event F2P)+32% Self ATK; +30% DMG after Ult; High Base ATK (476)~84% (Best F2P Stat Stick) — Huge flat ATK conversion, but requires strict 124.4% ERR relics.
Meshing Cogs / Memories3★ (S5) / 4★ (S5)+8 Energy on attack/hit~75% — Fixes energy if missing ERR relics, but low base ATK weakens Feixiao’s ATK buff.

Best Relics & Planar Ornaments

Robin does not benefit from 4-piece set effects because she remains in the Concerto state (unable to take actions) for the majority of combat. Instead, stack 2pc / 2pc ATK sets to maximize the raw ATK transferred to Feixiao and increase Robin’s personal Physical Additional DMG procs (120% ATK per hit).

Relic Sets

2pc Musketeer of Wild Wheat (+12% ATK)
+
2pc Prisoner in Deep Confinement / 2pc Wind-Soaring Valorous (+12% ATK)
  • Why this works: Grants a passive +24% ATK out-of-battle, boosting Feixiao’s raw damage output during Concerto without requiring active triggers.

Planar Ornaments

  • 2pc Lushaka, the Sunken Seas (Best-in-Slot for Feixiao):Grants +5% ERR. If Robin is not placed in Slot 1 of the team, it passively increases the ATK of the Slot 1 character (Feixiao) by 12%. This set provides both the required energy threshold and direct hypercarry amplification.
  • 2pc Sprightly Vonwacq (Alternative):Grants +5% ERR and advances Robin’s action by 40% at the start of battle. This guarantees Robin acts before Feixiao and Topaz on Cycle 0, allowing her to cast her Skill and accumulate Energy before the rest of the team starts attacking.
  • 2pc Fleet of the Ageless / Broken Keel:Provides teamwide +8% ATK or +10% CRIT DMG, but lacks the 5% ERR bonus. Only run these if you already hold her Signature Light Cone (Flowing Nightglow).

Target Stat Benchmarks

Robin’s additional damage during Concerto has a fixed 100% CRIT Rate and 150% CRIT DMG. Therefore, CRIT Rate and CRIT DMG sub-stats on Robin are completely useless.

Relic SlotTarget Main StatNotes
BodyATK%Primary scaling stat for team buff & personal procs.
FeetATK% (or SPD to 120)High speed is useless during Concerto. Aim for 120 SPD via sub-stats/Vonwacq.
Planar SphereATK%Outperforms Physical DMG% by providing higher teamwide ATK transfer.
Link RopeEnergy Regeneration Rate (19.4%)Mandatory across all team comps.

Optimal End-Game Stats

  • ATK: 4,000+ (Out-of-battle)
  • Energy Regeneration Rate: 124.4% minimum (139.4% with Signature)
  • Speed: 120 (Reaches Vonwacq / Lushaka bonus thresholds)
  • HP / DEF: 3,500+ HP / 1,000+ DEF (To prevent getting burst down in high MoC/Apocalyptic Shadow stages)

Related Articles

Honkai: Star Rail Speed Breakpoints Guide (134, 143, 160 SPD)

Apocalyptic Shadow Dominance of Oblivion

HSR Super Break Mechanics & Damage Formula Guide

HSR Super Break Mechanics & Damage Formula Guide (Math & Stats)

HSR Super Break Mechanics & Damage Formula Guide (Math & Stats)

Honkai: Star Rail Super Break Mechanics & Damage Formula Guide

Unlike traditional CRIT-based hypercarries that multiply Base ATK by Skill Ratios and Damage % bonuses, Super Break operates on a fundamentally separate damage formula in Honkai: Star Rail. Introduced via the Harmony Trailblazer and expanded through specialized Break DPS units like Firefly, Boothill, and Rappa, Super Break transforms Toughness depletion into sustained, high-frequency damage while target enemies are in a Weakness Broken state.

Understanding the underlying math reveals why conventional stats like CRIT Rate, CRIT DMG, and Elemental DMG% offer zero value to Super Break builds, and why Character Level, Toughness Reduction, Break Effect, and DEF Ignore dictate the ceiling of this archetype.

The Master Super Break Damage Formula

When an attack lands on a Weakness-Broken enemy while a Super Break enabler (such as Harmony Trailblazer’s Backup Dancer aura or Firefly’s Module $\beta$ trace) is active, outgoing damage is calculated using the following master equation:

$$\text{Super Break DMG} = \text{Level Base DMG} \times \left(\frac{\text{Toughness Reduction}}{10}\right) \times (1 + \text{Break Effect}) \times \text{Super Break Ratio} \times \text{DEF Mult} \times \text{RES Mult} \times \text{Vulnerability Mult}$$

Component-by-Component Formula Breakdown

1. Level Base Damage (Fixed Scaler)

Super Break relies entirely on character ascension level rather than ATK or DEF stats. Base Break DMG is a fixed constant scaled directly to the attacker’s level:

  • Level 70:$\approx 2,657$
  • Level 80:$\mathbf{3,767.55}$

Theorycrafting Priority: Ascending your Super Break DPS and enablers from Level 70 to Level 80 provides a raw $\sim 41.8\%$ damage increase across all Super Break instances. Level 80 is non-negotiable for this archetype.

2. Toughness Reduction & Weakness Break Efficiency

Toughness Reduction represents the base Toughness damage an ability inflicts on an enemy’s Toughness bar (e.g., standard Basic Attack = $30$, Skill = $60$, single-target ultimate = $90–120$).

Crucially, Weakness Break Efficiency acts as a direct multiplier to this value before it enters the Super Break equation:

$$\text{Toughness Reduction} = \text{Base Ability Toughness} \times (1 + \text{Weakness Break Efficiency})$$

  • Ruan Mei’s Skill (+50% Break Efficiency): Turns a $60$ Toughness Skill into $90$ Toughness damage. In the formula, this increases the Toughness term from $6.0$ to $9.0$—a flat $50\%$ multiplicative damage boost.
  • Firefly Complete Combustion / Boothill Pocket Trickshot: Native ability enhancements stack additively with Ruan Mei’s efficiency buff, heavily inflating their per-hit Super Break output.

3. Break Effect Multiplier: $(1 + \text{Break Effect\%})$

Unlike standard Damage % bonuses which belong to a separate category, Break Effect acts as a direct linear scalar for Super Break.

  • $200\%$ Break Effect: Multiplier = $1 + 2.00 = 3.00\times$
  • $250\%$ Break Effect: Multiplier = $1 + 2.50 = 3.50\times$
  • $360\%$ Break Effect: Multiplier = $1 + 3.60 = 4.60\times$

Every $10\%$ additional Break Effect sub-stat roll adds a clean $+0.10$ to your base multiplier.

4. Super Break Ratio (Source Trace Multiplier)

The Super Break Ratio is dictated by the specific ability or trace triggering the Super Break instance:

  • Harmony Trailblazer (Backup Dancer):$120\% – 160\%$ against a single target (scales down slightly when hitting multiple targets depending on active enemy count).
  • Firefly (Module $\beta$): Converts Break Effect over $200\% / 360\%$ into an innate $35\% / 50\%$ Super Break ratio.
  • Rappa (Trace): Converts enhanced basic attacks into independent Super Break triggers.

Multiple Super Break instances (e.g., Harmony Trailblazer’s Backup Dancer buff paired with Firefly’s innate trace) trigger independently on the same hit, calculating separate damage numbers that stack together.

5. Defensive Multipliers (DEF, RES, Vulnerability)

Super Break bypasses standard enemy damage reduction, but remains subject to defensive damage checks:

A. DEF Multiplier

$$\text{DEF Multiplier} = 1 – \left( \frac{\text{Enemy DEF}}{\text{Enemy DEF} + 200 + 10 \times \text{Attacker Level}} \right)$$

Where Enemy DEF accounts for total DEF Reduction and DEF Ignore:

$$\text{Effective DEF} = \text{Base DEF} \times (1 – \text{DEF Shred\%} – \text{DEF Ignore\%})$$

Because DEF Ignore stacks additively up to $100\%$, combining sources yields exponential returns:

  • 4pc Iron Cavalry Against the Scourge:$15\%$ DEF Ignore at $250\%$ BE (plus $10\%$ on standard Break at $150\%$ BE).
  • Firefly E1 / Signature Light Cone / Ruan Mei E1: Stacking these pushes teamwide DEF Ignore close to the $100\%$ cap, where damage output increases exponentially per percentage point.

B. RES Multiplier

$$\text{RES Multiplier} = 1 – (\text{Enemy RES\%} – \text{RES PEN\%})$$

Weakness-broken enemies have their innate elemental resistance reduced to $0\%$ for their weakness types. Adding elemental RES PEN (such as Ruan Mei’s Ultimate granting $25\%$ All-Type RES PEN) boosts Super Break damage directly from $1.00\times$ to $1.25\times$.

C. Vulnerability Multiplier (DMG Taken%)

$$\text{Vulnerability Multiplier} = 1 + \text{Vulnerability\%}$$

Debuffs that increase “Damage Taken” (Gallagher’s Besotted state, Lingsha’s Ultimate debuff, or Firefly’s Skill mark) belong to this category and act as independent multipliers.

Super Break vs. Standard Damage: What Works & What Doesn’t

Stat / Buff TypeAffects Standard DMG?Affects Super Break DMG?Notes
Character LevelYes (Minor)YES (Critical)Level 80 sets base scalar ($3,767.55$).
Break Effect%NoYESPrimary scaling stat.
Weakness Break EfficiencyNoYESMultiplies Toughness Reduction term directly.
DEF Shred / DEF IgnoreYesYESStacks additively up to 100% cap.
RES PEN / VulnerabilityYesYESFully effective.
ATK% / Flat ATKYesNO**(Unless converted to BE via character traces like Firefly).
CRIT Rate / CRIT DMGYesNOSuper Break cannot inflict Critical Hits.
Elemental DMG% / All DMG%YesNORelic spheres with Elemental DMG% do nothing.
Skill / Ult DMG% BonusesYesNOTraditional ability multipliers are completely ignored.

Relic Optimization & Stat Benchmarks

Primary Relic Sets

  • Best-in-Slot 4pc:Iron Cavalry Against the Scourge
    • 2pc: +16% Break Effect.
    • 4pc: Ignores 10% DEF when dealing Break DMG at 150%+ BE; ignores an additional 15% DEF when dealing Super Break DMG at 250%+ BE (25% total DEF ignore on Super Break).
  • Support 4pc:Watchmaker, Master of Dream Machinations
    • 4pc: Increases all allies’ Break Effect by 30% for 2 turns when the wearer uses their Ultimate.

Benchmark Targets for Super Break Teams

1. Firefly (Primary DPS)
- Break Effect: 360%+ in-battle (caps Module β trace conversion)
- Out-of-Battle Speed: 150+ (140+ with Ruan Mei) to hit 210 SPD in Complete Combustion
- Main Stats: Body: ATK% | Feet: SPD | Sphere: ATK% | Rope: Break Effect%
2. Harmony Trailblazer (Core Enabler)
- Break Effect: 220%+ out-of-battle (transfers BE via E4 trace)
- Speed: 145+ SPD (triggers Talia Planar set)
- Main Stats: Body: HP%/DEF% | Feet: SPD | Sphere: HP%/DEF% | Rope: Energy Regeneration Rate
3. Lingsha / Gallagher (Break Sustain)
- Speed: 150+ SPD
- Break Effect: 150%+ (Gallagher) / 200%+ (Lingsha)
- Main Stats: Body: Healing Boost | Feet: SPD | Sphere: HP%/DEF% | Rope: Energy Regeneration Rate

Common Theorycrafting Traps

  1. Equipping Elemental DMG% Spheres: Super Break ignores all Elemental DMG% bonuses on your stat sheet. Always run ATK% Spheres on conversion-based Break DPS (like Firefly) or HP%/DEF% Spheres for survival on supports.
  2. Neglecting Speed for Pure Break Effect: Attacking 3 times in a broken window at $250\%$ Break Effect deals far more cumulative Super Break damage than attacking once at $350\%$ Break Effect.
  3. Over-investing in ATK without Conversion: Unless a unit’s kit explicitly converts ATK into Break Effect (e.g., Firefly’s Module $\alpha$ converting ATK over 1800 into BE), raw ATK sub-stats provide zero benefit to Super Break output.

Related Articles

Honkai: Star Rail Speed Breakpoints Guide (134, 143, 160 SPD)

Apocalyptic Shadow Dominance of Oblivion

Feixiao Best Builds & Light Cones Guide

Honkai: Star Rail Speed Breakpoints Guide (134, 143, 160 SPD)

Honkai: Star Rail Speed Breakpoints Guide (134, 143, 160 SPD)

In Honkai: Star Rail, Speed (SPD) isn’t just about moving first—it’s about manipulating Action Value (AV) to take extra turns inside Memory of Chaos, Pure Fiction, and Apocalyptic Shadow cycle limits.

Building 134 SPD on a DPS doesn’t arbitrarily boost damage; it physically grants a second action during Cycle 0 before the timer ticks down. Hitting specific speed thresholds ensures your supports cycle Skill Points reliably, your hypercarries capitalize on vulnerability windows, and your team clears within turn limits.

The Math Behind Speed: Action Value Explained

Turn order in Honkai: Star Rail is determined by Action Value (AV). When a cycle begins or a character finishes an action, their position on the action queue is calculated using a simple formula:

$$\text{Action Value (AV)} = \frac{10000}{\text{SPD}}$$

Every cycle in timed endgame modes has a set AV limit:

  • Cycle 0 (First Cycle):150 AV
  • Cycle 1 and onwards:100 AV per cycle

When your character’s cumulative AV fits within a cycle’s total limit, they act during that cycle. If their cumulative AV exceeds the limit by even 0.1, their turn spills over into the next cycle.

Core Speed Breakpoints Overview

Target SPDAV Per TurnTurn Breakdown Across CyclesPrimary Use Case
120.083.331 turn in Cycle 0 (2 turns in first 2 cycles)Triggers basic Planar Ornament sets (Fleet, Ageless)
133.4 (134)74.632 turns in Cycle 0 (4 turns in first 3 cycles)Standard baseline for almost every DPS and support
142.9 (143)69.932 turns in Cycle 0, 3 turns in first 2 cyclesSub-DPS, fast harmony supports, Break units
160.062.502 turns in Cycle 0, 4 turns in first 2 cyclesHyperspeed supports (Sparkle, Bronya, Tingyun)
171.558.313 turns in Cycle 0 (with Vonwacq / Lushaka)Advanced 0-cycle MoC setup
200.050.003 turns in Cycle 0 (2 turns every cycle)Extreme theorycrafting / 0-cycle speed stacking

Breakdown of Key Speed Thresholds

1. The Baseline: 120 SPD

  • Cumulative AV:$83.33$
  • Why it matters: 120 SPD is the activation floor for legacy Planar Ornaments like Space Sealing Station, Fleet of the Ageless, and Broken Keel.
  • Verdict: Easily reached with basic sub-stats or SPD boots. Treat 120 as the absolute bare minimum for sustain units if you aren’t actively speed-tuning them higher.

2. The Gold Standard: 134 SPD (133.4 Actual)

  • Cumulative AV for 2 turns:$74.63 \times 2 = 149.25\text{ AV}$
  • Why it matters: Because Cycle 0 provides 150 AV, a unit with at least 133.4 SPD completes two full turns before Cycle 0 ends ($149.25 \le 150$).
  • Verdict: The non-negotiable benchmark for standard hypercarries (Feixiao, Acheron with SPD setups, Ruan Mei, Pela). Missing 134 SPD by even a fraction of a decimal pushes your second attack into Cycle 1, instantly slowing down your clear speed.

3. The Smooth Integrator: 143 SPD (142.9 Actual)

  • Cumulative AV for 3 turns:$69.93 \times 3 = 209.79\text{ AV}$
  • Why it matters: Over the first two cycles (Cycle 0 + Cycle 1 = 250 AV total), a unit with 143 SPD takes 3 full turns ($209.79 \le 250$). It also grants 5 turns across the first 3 cycles (350 AV limit).
  • Verdict: Ideal for sub-DPS units, debuffers, and Break units (Boothill, Firefly without signature thresholds) who benefit from frequent action cadence without forcing full speed-main-stat sacrifices across all relic slots.

4. Hyperspeed: 160 SPD (160.0 Actual)

  • Cumulative AV for 4 turns:$62.50 \times 4 = 250.00\text{ AV}$
  • Why it matters: At 160 SPD, your unit takes 2 turns in Cycle 0 and 2 turns in Cycle 1—a flat 4 turns in the first two cycles.
  • Verdict: The gold standard for Skill Point generators and Action Advance supports (Sparkle, Bronya, Tingyun, Huohuo). A 160 SPD Sparkle allows a 0-SPD hypercarry (wearing ATK% boots) to act 4 times in the first two cycles while generating net-positive SP.

Advanced Speed Tuning Strategies

Strategy A: Hyperspeed Support + Base SPD DPS

  • Setup: Support at 160+ SPD, DPS at Base SPD (ATK%/HP% Boots).
  • How it works: Action Advance supports like Sparkle or Bronya drag your zero-investment DPS forward. The DPS effectively inherits the support’s speed tier while keeping heavy offensive main stats on their boots.
  • Best For: Heavy scaling hypercarries (Acheron, Jing Yuan, DHIL).

Strategy B: The -1 Speed Setup (135 DPS / 134 Support)

  • Setup: DPS at 135 SPD, Action Advance Support (Bronya) at 134 SPD.
  • Turn Sequence in Cycle 0:
    1. DPS acts naturally at $74.07\text{ AV}$.
    2. Bronya acts immediately after at $74.63\text{ AV}$, casting Skill to 100% Action Advance the DPS.
    3. DPS acts a second time immediately.
    4. Both units complete their natural second turn before Cycle 0 closes.
  • Result: The DPS takes 4 turns in Cycle 0.
  • Best For: High SP-efficiency setups or E2 Bronya compositions.

Strategy C: Action Advance Sets (Vonwacq / Lushaka / Dance! Dance! Dance!)

Action Advance mechanics lower the initial AV required to take a turn:

$$\text{AV Reduced} = \text{Base AV} \times \text{Advance \%}$$

  • Sprightly Vonwacq / Lushaka (40% First Turn Advance): Reduces your first turn AV requirement by $0.40 \times \left(\frac{10000}{\text{SPD}}\right)$. This allows units with ~120 SPD to act first in Cycle 0, or units with ~160 SPD to act before high-speed boss mobs trigger opening phase attacks.
  • Dance! Dance! Dance! (S5 = 24% Team Action Advance): Reduces remaining AV across all allies upon Ultimate cast. Pairing an S5 Dance! Dance! Dance! on Harmony units effectively lowers teamwide speed requirements by 10–15 points to hit equivalent cycle breakpoints.

Common Traps & Hidden Decimals

  1. In-Game Rounding Lies: The character stat sheet rounds SPD to the nearest whole integer. A character displaying 134 SPD might actually have 133.3 SPD under the hood due to hidden decimal sub-stats, causing them to fail the Cycle 0 double-turn check ($150.03\text{ AV} > 150\text{ AV}$). Verify exact decimals via third-party showcase tools or in-combat turn order queues.
  2. Speed Over-Investment: Pushing a DPS from 134 to 140 SPD without reaching the 143 threshold yields zero additional turns in Cycles 0 or 1. Those 6 speed rolls would have provided far higher damage output if allocated into CRIT Rate, CRIT DMG, or Break Effect.
  3. Buff Desync: Speed buffs applied mid-battle (e.g., Asta’s Ultimate, Huohuo’s E1, or relic set triggers) recalculate remaining AV, not total AV. To maximize speed buffs, trigger them at the very top of the action queue right after your unit finishes their turn.

Related Articles

Apocalyptic Shadow Dominance of Oblivion

HSR Super Break Mechanics & Damage Formula Guide

Feixiao Best Builds & Light Cones Guide

Honkai: Star Rail — Apocalyptic Shadow Guide: Dominance of Oblivion

Honkai: Star Rail — Apocalyptic Shadow Guide: Dominance of Oblivion

The Apocalyptic Shadow: Dominance of Oblivion rotation rewards high Toughness depletion, clean Skill Point (SP) management, and precise team positioning. With Kafka, Ichor Memosprite: Judge of Oblivion, and Hoolay taking the field, clearing for a full 3600+ score on each node requires matching the right stage buffs to your core DPS engine.

Stage Buffs & Node Selection

Pick your node modifier based on your primary damage mechanism. Forcing a buff that doesn’t align with your DPS will cost you turns during vulnerability phases.

NodeModifierMechanicsBest Suited For
Node 1Magic TimeBoosts Elation DMG scaling with team unit countFollow-up / Elation comps
Node 1Collapse of SightIncreases Break DMG taken; breaking weaknesses grants teamwide SPDFirefly / Boothill Super Break
Node 1Moment of Opportunity+50% Follow-Up & Ultimate DMG (+100% against broken targets)Feixiao / Acheron Hypercarry
Node 2Comic ReliefDealing Elation DMG applies a 2-turn Vulnerability debuffMulti-hit / Follow-up setups
Node 2Exploit OpeningApplying debuffs grants +75% CRIT DMG for 2 turnsAcheron / Ratio / Nihility comps
Node 2Land of FertilityBoosts Skill & Ultimate DMG (enhanced bonus for Slot 1 DPS)Slot 1 Skill/Ultimate Hypercarries
Node 3Unstoppable ForceMemosprites / summons ignore 20% of target DEFSummons & Memosprite mechanics
Node 3Heroic VanguardSlot 1 unit gets +50% Weakness Break Efficiency & +50% CRIT DMG post-UltUltimate-heavy Break or Crit DPS
Node 3Unto ApotheosisConsuming Skill Points stacks CRIT DMG (+6% per SP, up to 10 stacks)SP-heavy dual DPS lineups

Node 1: Kafka Boss Fight

Key Mechanics & Weaknesses

  • Weaknesses: Physical, Wind, Fire, Imaginary
  • Primary Threat: Kafka’s Dominate (Mind Control) can redirect your primary DPS to attack allies and wreck your action turn order.
  • Tactical Tip: Kafka’s damage mitigation drops drastically once her Toughness bar is depleted. Time your high-Toughness Ultimate hits right before her turn to lock her out of action.

Recommended Compositions

1. Premium Follow-Up (Feixiao Engine)
Feixiao (DPS) | Robin (Support) | Topaz / March 7th (Hunt) | Aventurine (Sustain)
Best Buff: Moment of Opportunity
  • Execution: Aim for 134+ SPD across all supports. Save Robin’s Ultimate for immediately after breaking Kafka’s Toughness bar—this lets Feixiao squeeze in two full Ultimate skill stacks during the vulnerability window.
  • Cleanse Priority: Aventurine’s Effect RES passive protects the party from Dominate; if using Fu Xuan or Huohuo instead, queue up Huohuo’s Skill before Kafka’s main phase attack to auto-cleanse the mind control.
2. Super Break Alternative (Firefly / Boothill)
Firefly (DPS) | Harmony Trailblazer | Ruan Mei | Lingsha / Gallagher
Best Buff: Collapse of Sight
  • Execution: Focus directly on Kafka to melt her Toughness bar. Ruan Mei’s Weakness Break Efficiency passive plus Harmony Trailblazer’s Super Break triggers allow this team to ignore Kafka’s phase transitions almost entirely. Target at least 250% Break Effect on Firefly in battle.

Node 2: Ichor Memosprite: Judge of Oblivion

Key Mechanics & Weaknesses

  • Weaknesses: Fire, Lightning, Imaginary, Physical
  • Primary Threat: Spawns secondary adds that build boss shields and absorb targeted attacks.
  • Tactical Tip: Do not dump single-target damage into the boss while adds are active. Wipe the side mobs first to lower the main boss’s damage resistance stack.

Recommended Compositions

1. Acheron Debuff Cleave
Acheron (Slot 1 DPS) | Jiaoqiu (Debuffer) | Pela / Sparkle | Aventurine / Fu Xuan
Best Buff: Exploit Opening or Land of Fertility
  • Execution: Place Acheron in Slot 1 if running Land of Fertility. Ensure Jiaoqiu or Pela holds Before the Tutorial Mission Starts or Resolution Shines As Pearls of Sweat for maximum debuff uptime.
  • SP Management: Keep Pela and your sustain unit SP-positive so Sparkle or Jiaoqiu can use Skills continuously to generate Acheron Ultimate charges before add spawns.
2. Free-to-Play Erudition Super Break
Himeko (Slot 1 DPS) | Harmony Trailblazer | Ruan Mei | Gallagher
Best Buff: Land of Fertility
  • Execution: Himeko’s passive follow-up attack triggers every time an add’s weakness is broken, creating a continuous loop of Break damage across the board. Equip Gallagher with an Energy Regeneration Rate (ERR) rope to ensure consistent Ultimate availability for quick Fire Toughness depletion.

Node 3: Hoolay (Starward Mode)

Key Mechanics & Weaknesses

  • Weaknesses: Quantum, Physical, Fire, Wind
  • Primary Threat: Hoolay’s Moon Rage grants him extreme SPD and continuous action advances. If left unchecked, he can burst down squishy supports before you can set up buffs.
  • Tactical Tip: Bring units with high single-target Toughness damage or counter mechanics to disrupt Hoolay’s turn cadence.

Recommended Compositions

1. Boothill Single-Target Break
Boothill (DPS) | Bronya | Ruan Mei | Gallagher / Lingsha
Best Buff: Heroic Vanguard
  • Execution: Place Boothill in Slot 1 to maximize Heroic Vanguard. Use Bronya’s Skill to pull Boothill immediately after his turns, stacking his Pocket Trickshot charges in turn 1. Once fully stacked, Boothill can chunk 40–50% of Hoolay’s health bar per break trigger.
  • Benchmark: Aim for 145+ SPD on Boothill (to trigger Talia: Kingdom of Banditry) and 160 SPD hyperspeed on Bronya.
2. Counter / Sustained Burst Setup
Yunli / Clara (DPS) | Robin | Tingyun | Huohuo
Best Buff: Moment of Opportunity
  • Execution: Hoolay’s rapid multi-hit attacks feed Yunli and Clara infinite energy and counter triggers. Use Tingyun to battery Yunli’s Ultimate, ensuring you hold the Parry stance right before Hoolay unleashes his multi-slash combination.

Primary DPS Builds & Stat Benchmarks

To hit maximum score thresholds in Apocalyptic Shadow, ensure your primary DPS units meet these relic, Light Cone, and stat requirements before stepping into Node 1–3:

1. Feixiao (Wind / The Hunt)

  • Best Light Cones:I Venture Forth to Hunt (Signature) > Baptism of Pure Thought > Cruising in the Stellar Sea (S5 F2P) > Swordplay (S5)
  • Relics & Ornaments: 4pc The Wind-Soaring Valorous + 2pc Duran, Dynasty of Running Wolves (or Izumo Gensei)
  • Main Stats: Body: CRIT Rate% | Feet: SPD (or ATK%) | Sphere: Wind DMG% / ATK% | Rope: ATK%
  • Stat Thresholds:
    • CRIT Rate: 90%+ (Crucial—missing a crit on her multi-hit Ultimate kills cycle speed)
    • CRIT DMG: 130%+
    • SPD: 134+ (or run ATK boots with Hyperspeed Robin/March 7th)
    • ATK: 2,600+

2. Firefly (Fire / The Destruction)

  • Best Light Cones:Whereabouts Should Dreams Rest (Signature) > On the Fall of an Aeon (S5 F2P) > Indelible Promise (S5)
  • Relics & Ornaments: 4pc Iron Cavalry Against the Scourge + 2pc Forge of the Kalpagni Lantern
  • Main Stats: Body: ATK% | Feet: SPD | Sphere: ATK% | Rope: Break Effect%
  • Stat Thresholds:
    • Break Effect: 360%+ in-battle (Unlocks full 25% DEF ignore on 4pc Iron Cavalry)
    • Out-of-Battle SPD: 150+ (140+ if paired with Ruan Mei) to achieve 210 SPD in Complete Combustion state
    • CRIT Stats: Ignore completely

3. Acheron (Lightning / The Nihility)

  • Best Light Cones:Along the Passing Shore (Signature) > Good Night and Sleep Well (S5) > Boundless Choreo (S5)
  • Relics & Ornaments: 4pc Pioneer Diver of Dead Waters + 2pc Izumo Gensei and Takama Divine Realm
  • Main Stats: Body: CRIT Rate% or CRIT DMG% | Feet: ATK% (or SPD 134) | Sphere: Lightning DMG% / ATK% | Rope: ATK%
  • Stat Thresholds:
    • CRIT Rate: 70%+ out-of-battle (Reaches 90%+ in-battle via Pioneer & Izumo passives)
    • CRIT DMG: 160%+ (200%+ with Signature Light Cone)
    • ATK: 3,200+ (Use ATK boots if running Hyperspeed Sparkle or Bronya)

4. Boothill (Physical / The Hunt)

  • Best Light Cones:Sailing Towards a Second Life (Signature) > Cruising in the Stellar Sea (S5) > Adversarial (S5 3-star budget SPD stick)
  • Relics & Ornaments: 4pc Iron Cavalry Against the Scourge (or 4pc Thief of Shooting Meteor) + 2pc Talia: Kingdom of Banditry
  • Main Stats: Body: CRIT Rate% / HP% | Feet: SPD | Sphere: Physical DMG% / HP% | Rope: Break Effect%
  • Stat Thresholds:
    • Break Effect: 300%+ in-battle
    • SPD: 145+ minimum (160+ ideal for maximum turn frequency and Talia bonus)

5. Yunli (Physical / The Destruction)

  • Best Light Cones:Dance at Sunset (Signature) > A Secret Vow (S5) > On the Fall of an Aeon (S5) > Something Irreplaceable
  • Relics & Ornaments: 4pc The Wind-Soaring Valorous + 2pc Duran, Dynasty of Running Wolves
  • Main Stats: Body: CRIT Rate% | Feet: ATK% | Sphere: Physical DMG% | Rope: ATK% or Energy Regeneration Rate
  • Stat Thresholds:
    • CRIT Rate: 80%+
    • CRIT DMG: 120%+
    • SPD: Base SPD / Low SPD preferred (ATK boots ensure maximum hit weight during enemy counter-attacks)
    • ATK: 3,000+

6. Himeko (Fire / The Erudition)

  • Best Light Cones:Night on the Milky Way > An Instant Before A Gaze > The Seriousness of Breakfast (S5 F2P) > Today Is Another Peaceful Day
  • Relics & Ornaments: 4pc The Ashblazing Grand Duke (Crit build) or 4pc Iron Cavalry (Super Break build) + 2pc Duran / Forge of Kalpagni
  • Main Stats: Body: CRIT Rate% (or ATK% in Super Break) | Feet: ATK% / SPD | Sphere: Fire DMG% / ATK% | Rope: ATK% / Break Effect%
  • Stat Thresholds:
    • Crit Build: 70%+ CRIT Rate / 140%+ CRIT DMG
    • Super Break Build: 200%+ Break Effect in-battle

Related Articles

Honkai: Star Rail Speed Breakpoints Guide (134, 143, 160 SPD)

HSR Super Break Mechanics & Damage Formula Guide

Feixiao Best Builds & Light Cones Guide